xscreensaver(1)
NAME
atunnel - hypnotic GL tunnel journey
SYNOPSIS
sballs [-display host:display.screen] [-window] [-root] [-visual visual] [-delay microseconds] [-light] [-nolight] [-wire] [-no-wire] [-texture] [-no-texture] [-fps] [-no-fps]
DESCRIPTION
The atunnel program draws an animation of a journey in a
GL tunnel.
OPTIONS
sballs accepts the following options:
- -window Draw on a newly-created window. This is the
- default.
- -root Draw on the root window.
- -install
- Install a private colormap for the window.
- -visual visual
- Specify which visual to use. Legal values are the
name of a visual class, or the id number (decimal
or hex) of a specific visual. - -fps Display a running tally of how many frames per
- second are being rendered. In conjunction with
-delay 0, this can be a useful benchmark of your GL performance. - -texture
- Show a textured tunnel. This is the default.
- -no-texture
- Disables texturing the animation.
- -wire Draw a wireframe rendition of the tunnel.
ENVIRONMENT
DISPLAY to get the default host and display number.
- XENVIRONMENT
- to get the name of a resource file that overrides
the global resources stored in the RESOURCE_MAN
AGER property.
SEE ALSO
COPYRIGHT
Copyright © 2003 by Eric Lassauge. Permission to use,
copy, modify, distribute, and sell this software and its
documentation for any purpose is hereby granted without
fee, provided that the above copyright notice appear in
all copies and that both that copyright notice and this
permission notice appear in supporting documentation. No
representations are made about the suitability of this
software for any purpose. It is provided "as is" without
express or implied warranty.
The original code for this mode was written by Roman
Podobedov <romka@ut.ee> and can be found at
http://romka.demonews.com
AUTHOR
- Roman Podobedov <romka@ut.ee> Eric Lassauge <las
sauge@mail.dotcom.fr>