xscreensaver(1)

NAME

atunnel - hypnotic GL tunnel journey

SYNOPSIS

sballs  [-display  host:display.screen]  [-window] [-root]
[-visual  visual]  [-delay  microseconds]  [-light]  [-nolight]  [-wire] [-no-wire] [-texture] [-no-texture] [-fps]
[-no-fps]

DESCRIPTION

The atunnel program draws an animation of a journey in a GL tunnel.

OPTIONS

sballs accepts the following options:

-window Draw on a newly-created window. This is the
default.
-root Draw on the root window.
-install
Install a private colormap for the window.
-visual visual
Specify which visual to use. Legal values are the
name of a visual class, or the id number (decimal
or hex) of a specific visual.
-fps Display a running tally of how many frames per
second are being rendered. In conjunction with
-delay 0, this can be a useful benchmark of your GL performance.
-texture
Show a textured tunnel. This is the default.
-no-texture
Disables texturing the animation.
-wire Draw a wireframe rendition of the tunnel.

ENVIRONMENT

DISPLAY to get the default host and display number.

XENVIRONMENT
to get the name of a resource file that overrides
the global resources stored in the RESOURCE_MAN
AGER property.

SEE ALSO

X(1), xscreensaver(1)

COPYRIGHT

Copyright © 2003 by Eric Lassauge. Permission to use,
copy, modify, distribute, and sell this software and its
documentation for any purpose is hereby granted without
fee, provided that the above copyright notice appear in
all copies and that both that copyright notice and this
permission notice appear in supporting documentation. No
representations are made about the suitability of this
software for any purpose. It is provided "as is" without
express or implied warranty.

The original code for this mode was written by Roman
Podobedov <romka@ut.ee> and can be found at
http://romka.demonews.com

AUTHOR

Roman Podobedov <romka@ut.ee> Eric Lassauge <las
sauge@mail.dotcom.fr>
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