DESMUME(1)
NAME
desmume-glade - Nintendo DS emulator
SYNOPSIS
desmume-glade [options] files...
DESCRIPTION
This manual page documents briefly the desmume-glade program
desmume is a Nintendo DS emulator running homebrew demos and commercial
games.
OPTIONS
These programs follow the usual GNU command line syntax, with long
options starting with two dashes (`-'). A summary of options is
included below.
- --load-slot=NUM
- Loads savegame from slot NUM
- --soft-convert
- Use software colour conversion during OpenGL screen rendering. May produce better or worse frame rates depending on hardware.
- --3d-engine=ENGINE
- Select available 3d emulation:
0 = 3d disabled
1 = internal desmume software rasterizer (default)
2 = osmesa or gtkglext opengl (if available, depending on compilation options, see desmume --help) - --disable-limiter
- Disables the 60 fps limiter
- --arm9gdb=PORT_NUM
- Enable the ARM9 GDB stub on the given port
- --arm7gdb=PORT_NUM
- Enable the ARM7 GDB stub on the given port
- -h, --help
- Show summary of options.
- -v, --version
- Show version of program.
INPUT
Mouse cursor acts as stylus, mouse click replaces stylus touch.
- Keyboard can be configured and by default works as follows:
- F1-F10 load savegame from slot 1-10
Shift+F1-F10 save game to slot 1-10
Non-keypad arrows act as d-pad
z = A
x = B
a = Y
s = X
q = L
w = R
Enter = START
Left Shift = SELECT - Desmume accepts joystick events, which can be configured by user.
AUTHOR
desmume was written by DeSmuME team (http://sourceforge.net/projects/desmume).
- This manual page was written by Pascal Giard <pascal@debian.org>, for
the Debian project (but may be used by others).