ire-ed(1)
NAME
- ire-ed, ire-chknpc, ire-crypter, ire-resize -- IRE's word
- editor and tools
SYNOPSIS
ire-ed [options ] ire-chknpc [no option ] {file1 ... } ire-crypter [no option ] ire-resize [no option ] {mapfile }
DESCRIPTION
- ire-ed is the word editor for the role-playing-game engine
- ire.
- ire-chknpc does a consistency check on books and conversa
- tion files. It is mainly useful to detect hyperlinks to pages
- that don't exist, and pages that have no hyperlinks.
- ire-crypter can be use to create encrypted text. The
- cypher is a simple alphabet substitution to prevent casual users
- from seeing spoilers in the conversation.
- ire-resize is used to change the size of an IRE world. If
- the map is to be shrunk, it will be trimmed. If the map is made
- larger, the empty areas will be filled with grass (tile 0). Ob
- jects and rooftiles are also handled correctly (lightmaps SHOULD
- be, but no guarantees).
- To begin, it may be good to start by editing an existing
- game module like The flat.
OPTIONS
ire-ed accepts the following options.
- -game [path]
- Specify the path that contains a game project.
- -L Show licence and version of program.
- -? Show other options, mostly usefull for debug
- purposes.
- Without option, ire-ed will open a search file window in
- which you will have to select the gamedata.ini file included in
- the game project directory.
CONFIGURATION FILE
- The configuration file editor.ini can be found in
- /home/[user's name]/.ire.
SEE ALSO
- For a deeper description, use the html documentation.
- Warning, this documentation can be out-of-date. See also
- readme.1st supplied with ire-ed.
- For more information with ire-ed go to:
- http://ire.it-he.org
- ire (6), the man page for the engine.
AUTHOR
- This manual page was written by Alexandre Pineau <alexan
- dre.pineau@free.fr> for the Debian system.
ire