ire-ed(1)

NAME

ire-ed, ire-chknpc, ire-crypter, ire-resize -- IRE's word
editor and tools

SYNOPSIS

ire-ed [options ]
ire-chknpc [no option ]  {file1 ... }
ire-crypter [no option ]
ire-resize [no option ]  {mapfile }

DESCRIPTION

ire-ed is the word editor for the role-playing-game engine
ire.
ire-chknpc does a consistency check on books and conversa
tion files. It is mainly useful to detect hyperlinks to pages
that don't exist, and pages that have no hyperlinks.
ire-crypter can be use to create encrypted text. The
cypher is a simple alphabet substitution to prevent casual users
from seeing spoilers in the conversation.
ire-resize is used to change the size of an IRE world. If
the map is to be shrunk, it will be trimmed. If the map is made
larger, the empty areas will be filled with grass (tile 0). Ob
jects and rooftiles are also handled correctly (lightmaps SHOULD
be, but no guarantees).
To begin, it may be good to start by editing an existing
game module like The flat.

OPTIONS

ire-ed accepts the following options.

-game [path]
Specify the path that contains a game project.
-L Show licence and version of program.
-? Show other options, mostly usefull for debug
purposes.
Without option, ire-ed will open a search file window in
which you will have to select the gamedata.ini file included in
the game project directory.

CONFIGURATION FILE

The configuration file editor.ini can be found in
/home/[user's name]/.ire.

SEE ALSO

For a deeper description, use the html documentation.
Warning, this documentation can be out-of-date. See also
readme.1st supplied with ire-ed.
For more information with ire-ed go to:
http://ire.it-he.org
ire (6), the man page for the engine.

AUTHOR

This manual page was written by Alexandre Pineau <alexan
dre.pineau@free.fr> for the Debian system.

ire
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