xscreensaver(1)

NAME

lavalite - 3D OpenGL simulation of a Lavalite.

SYNOPSIS

lavalite  [-display host:display.screen] [-window] [-root]
[-visual  visual]  [-delay  microseconds]  [-fps]  [-style
style ] [-spin xyz ] [-no-spin ] [-speed float ] [-resolu
tion integer ] [-count integer ] [-no-smooth ] [-wireframe
] [-impatient ] [-lava-color color ] [-fluid-color color ]
[-base-color color ] [-table-color color ] [-fluid-texture
filename ] [-base-texture filename ] [-table-texture file_
name ]

DESCRIPTION

The lavalite program displays a 3D simulation of the famous lamp of the same name. It requires a fast computer
with fast OpenGL support.

OPTIONS

lavalite accepts the following options:

-window Draw on a newly-created window. This is the
default.
-root Draw on the root window.
-visual visual
Specify which visual to use. Legal values are the
name of a visual class, or the id number (decimal
or hex) of a specific visual.
-style style
Specify which model of lamp to draw. Available
models are: Classic, Giant, Cone, and Rocket. Default: random.
-spin xyz
Around which axes the model should auto-spin.
Defaults to "Z", meaning it rotates horizontally,
but otherwise pitch or roll.
-no-spin
Same as -spin ''.
-speed float
A number controlling the frequency at which new
blobs launch: you can think of this as being
related to the the heat of the lightbulb in the
base. Default: 0.003.
-delay usecs
The delay between steps of the animation; default
is 40000 (1/25th second.)
-resolution integer
The size of the grid from which the mesh is cre
ated that is used to polygonize the blobs. higher
values will give very smooth looking blobs, at the
expense of speed. Default: 40.
The options "-resolution 10 -no-smooth" look kind
of interesting.
-fps Display a running tally of how many frames per
second are being rendered. In conjunction with
-delay 0, this can be a useful benchmark of your GL performance.
-count integer
The maximum number of blobs that can be in motion
at once. Default: 3.
-no-smooth
Turn off smoothing: the objects in the scene will
be facetted.
-wireframe
Render all objects in wireframe instead of as
solids.
-impatient
Provide this option if you are. This will prewarm the lamp, so when it starts up, the first
frame will show a blob already halfway up the
lamp.
-lava-color color
Specifies the color of the blobbies. Default:
red.
-fluid-color color
Specifies the color of the fluid that the blobbies
float in. Default: light blue.
-base-color color
Specifies the color of the lamp base, and the cap
on top of the bottle. Default: very dark gray.
-table-color color
Specifies the color of the table that the lamp is
sitting on. Default: black (meaning it is invisi
ble.)
-fluid-texture filename
An image file to wrap around the glass.
Note that on most systems, GL textures must have
dimensions that are a power of two.
Note also that colors and textures are both
applied: so, if you apply a texture and it isn't
showing up, try specifying the corresponding color
as "white". Otherwise, the combination of the two
might be too dark to see.
-base-texture filename
An image file to wrap around the base of the lamp,
and the cap on top of the bottle.
-table-texture texture
An image file to spread across the table that the
lamp is sitting on.

ENVIRONMENT

DISPLAY to get the default host and display number.

XENVIRONMENT
to get the name of a resource file that overrides
the global resources stored in the RESOURCE_MAN
AGER property.

SEE ALSO

X(1), xscreensaver(1),
http://www.lavaworld.com/
http://www.lavarnd.org/

COPYRIGHT

Copyright © 2002 by Jamie Zawinski. Permission to use,
copy, modify, distribute, and sell this software and its
documentation for any purpose is hereby granted without
fee, provided that the above copyright notice appear in
all copies and that both that copyright notice and this
permission notice appear in supporting documentation. No
representations are made about the suitability of this
software for any purpose. It is provided "as is" without
express or implied warranty.

LAVA LITE® and the configuration of the LAVA® brand motion
lamp are registered trademarks of Haggerty Enterprises,
Inc. The configuration of the globe and base of the
motion lamp are registered trademarks of Haggerty Enter
prises, Inc. in the U.S.A. and in other countries around
the world.

AUTHOR

Jamie Zawinski <jwz@jwz.org>
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