r3d_objects(1)
NAME
rd3_objects - object types used by the Raster3D package
DESCRIPTION
These are the object descriptor types, and the required parameters,
recognized by the render program and other components of the Raster3D
package.
Object type 1 - triangle
x1, y1, z1, x2, y2, z2, x3, y3, z3, red, green, blue;
Object type 2 - sphere
x, y, z, radius, red, green, blue;
Object type 3 - cylinder with round ends
- x1, y1, z1, R1, x2, y2, z2, R2, red, green, blue.
- (R1 is the cylinder radius, R2 is currently ignored).
Object type 4 - not used
Object type 5 - cylinder with flat ends
- x1, y1, z1, R1, x2, y2, z2, R2, red, green, blue.
- (R1 is the cylinder radius, R2 is currently ignored).
Object type 6 - plane
- x1, y1, z1, x2, y2, z2, x3, y3, z3, red, green, blue;
- The plane is defined by any three points. It's color fades from full
- intensity in the foreground to half-intensity at the back.
Object type 7 - Vertex normals
Explicit vertex normals for preceding triangle object. This object must
directly follow the triangle object, and uses the same format.
Object type 8 - Material properties.
- These values override the specification of lighting and specular highlighting in the header records, allowing some objects to have different
surface properties from the rest. The specified values will apply to
all subsequent objects until an object of type 9 is encountered. The
parameters are read as free format floating point numbers from the next line of the input stream: - 8
MPHONG MSPEC SR SG SB CLRITY OPT1 OPT2 OPT3 OPT4 - MPHONG
- override global Phong power for specular highlighting
- MSPEC
- override global specular scattering contribution
- SR,SG,SB
- RGB triple specifying color of reflected light (by default all
specular highlights are white) A negative value for any component will default to the base colour component of the object being rendered. - CLRITY
- The degree of transparency for this material, with 0.0 indicating an opaque surface and 1.0 a purely transparent one.
- OPT1 Affects processing of transparent objects which belong to the same
- material, but occlude each other (for instance the front and back
surfaces of a transparent molecular surface).
OPT1 = 0 will render all transparent surfaces
OPT1 = 1 will render only the topmost surface
OPT1 = 2 will render back surface of transparent spheres and - cylinders
- OPT2 Not used
- OPT3 Not used
- OPT4 Non-zero to indicate that additional modifier records follow imme
- diately. Each modifier must constitute a single line, and OPT4
tells how many of these lines there will be.
Object type 9 - End_material
Terminates previous set of special material properties.
Object types 10,11,12 - Label descriptors
These object types are used as label descriptors. The current version
of render recognizes them as labels, but otherwise ignores them. See
r3dtops(l) and label3d(l) for more information.
- Object type 10 - font_name size alignment
Legal values subject to details of font processing implementation. In
the context of label3d/r3dtops/ghostscript processing,
- font_name is any PostScript font name
size is the font size in points (but see label3d notes)
alignment is "Left", "Right", "Center", or "Offset". - Default is "Times-Bold" 10 "Left"
- Object type 11 - Label text
- X Y Z R G B (On one line) label position and color
Label text (On 2nd line)
Object type 13 - Glow light source.
- This is a colored, non-shadowing, light source with finite [x y z]
coordinates and a limited range of illumination. Control parameters
are read in free format from a single line of input following the line specifying the object type. - 13
GLOWSRC(3) GLOWRAD GLOW GOPT GPHONG GLOWCOL(3) - GLOWSRC(3)
- [x y z] coordinates of light source
- GLOWRAD
- limiting radius of light source (see GOPT)
- GLOW fractional contribution (0.0 - 1.0) of glow light to total light
- ing model
- GOPT (integer 0/1/2/3/...) - controls functional form in which limiting
- radius is applied [under development]
- GPHONG
- Phong parameter controlling specular highlights from glow light
- GLOWCOL(3)
- RGB triple specifying color of glow light source
Object type 14 - Quadric surface
x, y, z, limiting_radius, red, green, blue, A, B, C, D, E, F, G, H, I,
J
Quadric surfaces include spheres, cones, ellipsoids, paraboloids, and
hyperboloids. The motivation for this code was to allow rendering thermal ellipsoids for atoms, so the other shapes have not been extensively
tested. A quadric surface is described by 10 parameters (A...J).
Although these parameters are sufficient to describe a quadric surface
located anywhere, for efficiency during rendering it is also useful to
know the center and a bounding sphere. So by convention we require that
(A...J) describe a surface centered at the origin, and add additional
parameters x, y, z to add a translation component. Therefore a QUADRIC
descriptor to render has the 17 parameters listed above.
- The surface is the set of points for which Q(x,y,z) = 0 where
- Q(x,y,z) = Ax2 + By2 + Cz2 + 2Dxy + 2Eyz + 2Fzx + 2Gx + 2Hy + 2Iz + J
- Points further from the origin (prior to translation!) than the limiting radius are not rendered.
Object type 15 - TMAT Isolation
Objects following this descriptor are interpreted as being in an absolute coordinate system centered at the origin and having unit extent in
X, Y, and Z. If the image is rectangular, coordinates run from -0.5 to
+0.5 along both X and Y. If the image is rectangular, coordinates run
from -0.5 to +0.5 along the shorter dimension. The rotation and translation described by the TMAT matrix is not applied. This isolation from
TMAT applies to subsequent objects until an object of type 9 is encountered.
Object type 16 - Global property
Object type 16 is always followed by a single record that affects the
rendering of the entire scene. Currently the options are FOG, FRONTCLIP, and BACKCLIP. There are also options ROTATION and TRANSLATION
that affect only objects following their appearance in the input
stream.
Object type 17 - Vertex colours
- Explicit vertex colours for preceding triangle or cylinder object.
- R1 G1 B1 R2 G2 B2 R3 G3 B3
Object type 18 - Vertex transparency
- Explicit transparency at vertices of preceding object. All three values are required, though only the first two are used for cylinders, and
only the first one for spheres.
- Trans1 Trans2 Trans3
Object type 19 - TMAT Isolation
Similar to object type 15, except the the x and y scales are the same
only in the case of a square image. Both the x and y axes run from
-0.5 to +0.5 regardless of the aspect ratio of the rendered image.
SEE ALSO
- PostScript and HTML documentation
render(l), label3d(l)