xscreensaver(1)
NAME
sballs - draws balls spinning like crazy in GL
SYNOPSIS
sballs [-display host:display.screen] [-window] [-root] [-visual visual] [-delay microseconds] [-object object_number] [-count number_of_spheres] [-cycles sphere_speed] [-size viewport_size] [-texture] [-no-tex ture] [-wireframe] [-no-wireframe] [-trackmouse] [-notrackmouse] [-fps] [-no-fps]
DESCRIPTION
The sballs program draws an animation of balls spinning
like crazy in GL.
OPTIONS
sballs accepts the following options:
- -window Draw on a newly-created window. This is the
- default.
- -root Draw on the root window.
- -install
- Install a private colormap for the window.
- -visual visual
- Specify which visual to use. Legal values are the
name of a visual class, or the id number (decimal
or hex) of a specific visual. - -fps Display a running tally of how many frames per
- second are being rendered. In conjunction with
-delay 0, this can be a useful benchmark of your GL performance. - -object object_number
- Specify how the spheres are grouped (forming an
object). Objects are: - 1 tetrahedron
- 2 cube. This is the default.
- 3 octahedron
- 4 dodecahedron
- 5 icosahedron
- 6 plane
- 7 pyramid
- 8 star
- -count number_of_spheres
- Specify how much spheres are drawn in the selected
object. - -size viewport_size
- Viewport of GL scene is specified size if greater
than 32 and less than screensize. Default value is
0, meaning full screensize. - -count number_of_particles
- Specify how much fire particles are drawn. A very
special case is 0 wich means that you get rain ! - -texture
- Show a textured background and spheres. This is
the default. - -no-texture
- Disables texturing the animation.
- -trackmouse
- Let the mouse be a joystick to change the view of
the animation. This implies -no-wander. - -no-trackmouse
- Disables mouse tracking. This is the default.
- -wire Draw a wireframe rendition of the spheres.
ENVIRONMENT
DISPLAY to get the default host and display number.
- XENVIRONMENT
- to get the name of a resource file that overrides
the global resources stored in the RESOURCE_MAN
AGER property.
SEE ALSO
COPYRIGHT
Copyright © 2001 by Eric Lassauge. Permission to use,
copy, modify, distribute, and sell this software and its
documentation for any purpose is hereby granted without
fee, provided that the above copyright notice appear in
all copies and that both that copyright notice and this
permission notice appear in supporting documentation. No
representations are made about the suitability of this
software for any purpose. It is provided "as is" without
express or implied warranty.
The original code for this mode was written by Mustata
Bogdan (LoneRunner) <lonerunner@planetquake.com> and can
be found at http://www.cfxweb.net/lonerunner/
AUTHOR
- Mustata Bogdan (LoneRunner) <lonerunner@planetquake.com>
Eric Lassauge <lassauge@mail.dotcom.fr>