xracer-tools(1)
NAME
xracer-mkmeshnotex -- XRacer texture coordinates maker
SYNOPSIS
xracer-mkmeshnotex [--outputc OUTPUTFILE] --texture TEXTURE [--texscale TEXSCALE] [--rottexture ROTATION] [--cprefix CPREFIX] [--verbose] [INPUTFILE]
DESCRIPTION
This manual page documents briefly the xracer-mkmeshnotex command.
This manual page was written for the Debian distribution because the
original program does not have a manual page.
xracer-mkmeshnotex is a perl script that exports meshes with texture
coordinates to Blender. This script takes a simple VideoScape-format
mesh file INPUTFILE, adds textures coordinates TEXTURE to it using a
very simple algorithm, and generates C source file OUTPUTFILE that contains code suitable to be a scenery object to your track in the game
XRacer.
OPTIONS
- --outputc OUTPUTFILE
- the C file to write
- --texture TEXTURE
- the texture to use
- --texscale TEXSCALE
- the texture scale factor (default: 1.0)
- --rottexture ROTATION
- the amount to rotate the texture (in degrees - currently only 0, 90, 180, 270 are supported)
- --cprefix CPREFIX
- the name to use before all C identifiers
- --verbose verbose output
SEE ALSO
xracer (6), XRacer::BVRML (3pm)
AUTHOR
This manual page was written by Ying-Chun Liu (PaulLiu) <grandpaul@gmail.com> for the Debian system (but may be used by others).
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU General Public License, Version 2 any later
version published by the Free Software Foundation.
- On Debian systems, the complete text of the GNU General Public License
can be found in /usr/share/common-licenses/GPL.