YEventSoundKill(3)
NAME
YEventSoundKill - Y sound object killed event structures
STRUCTURES
- typedef struct {
- YID yid;
- } YEventSoundKill;
- When you receive this event it means that a Y sound object (that the Y client on the connection that fetched this event started playing) as stopped playing.
- The Y sound object referanced by the yid member should be considered invalid after receiving this event.