embedderpoweriterationdense.cpp(3)
NAME
EmbedderPowerIterationDense.cpp
SYNOPSIS
#include <stdlib.h> #include <stdio.h> #include <math.h> Functions void cpvec (double *copy, int beg, int end, double *vec) double dot (double *vec1, int beg, int end, double *vec2) void scadd (double *vec1, int beg, int end, double fac, double *vec2) void vecscale (double *vec1, int beg, int end, double alpha, double *vec2) double norm (double *vec, int beg, int end) void mat_mult_vec (double **mat, int dim1, int dim2, double *vec, double *result) void power_iteration (double **square_mat, int n, int neigs, double **eigs, double *evals) Variables int p_iteration_terations = 1 double p_iteration_threshold = 1e-3
Function Documentation
- void cpvec (double * copy, int beg, int end, double * vec)
- Authors: David Auber, Patrick Mary, Morgan Mathiaut from the LaBRI
Visualization Team Email : auber@tulip-software.org Last modification : 13/03/2009 This program is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version. - double dot (double * vec1, int beg, int end, double * vec2) void mat_mult_vec (double ** mat, int dim1, int dim2, double * vec, double
- * result)
- double norm (double * vec, int beg, int end) void power_iteration (double ** square_mat, int n, int neigs, double **
- eigs, double * evals)
- void scadd (double * vec1, int beg, int end, double fac, double * vec2) void vecscale (double * vec1, int beg, int end, double alpha, double *
- vec2)
Variable Documentation
- int p_iteration_terations = 1 double p_iteration_threshold = 1e-3
- Authors: David Auber, Patrick Mary, Morgan Mathiaut from the LaBRI
Visualization Team Email : auber@tulip-software.org Last modification : 13/03/2009 This program is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
Author
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source code.