ggiResourceAcquire(3)
NAME
ggiResourceAcquire, ggiResourceRelease, ggiResourceMustAcquire Acquire and release a LibGGI resource
SYNOPSIS
#include <ggi/ggi.h> int ggiResourceAcquire(ggi_resource_t res, uint32_t actype); int ggiResourceRelease(ggi_resource_t res); int ggiResourceMustAcquire(ggi_resource_t res);
DESCRIPTION
ggiResourceAcquire acquires (locks) a LibGGI resource, typically a
DirectBuffer (see examples below). The actype indicates the desired
access type for the operation. The following flags may be bitwiseor'ed together:
- GGI_ACTYPE_READ
- read access to the resource
- GGI_ACTYPE_WRITE
- write access to the resource
- ggiResourceRelease releases (unlocks) an already-acquired resource.
- ggiResourceMustAcquire determines whether or not the specified resource needs to be acquired before using.
RETURN VALUE
ggiResourceAcquire and ggiResourceRelease return 0 on success, an ggierror(3) code on failure.
ggiResourceMustAcquire is simply a macro that returns true if the
resource must be explicitly acquired and released, or false if not.
However, it is still safe to call ggiResourceAcquire or ggiResourceRelease even in the latter case; it would be a no-op.
EXAMPLES
Using DirectBuffers:
const ggi_directbuffer *dbuf;
- /* Acquire DirectBuffer before we use it. */
if (ggiResourceAcquire(dbuf->resource, GGI_ACTYPE_WRITE) != 0) { - fail("Error acquiring DirectBuffer\n");
- }
- /* Do framebuffer rendering here... */
- /* Release DirectBuffer when done with it. */
ggiResourceRelease(dbuf->resource);