gltexenv(3)
NAME
glTexEnvf, glTexEnvi, glTexEnvfv, glTexEnviv - set texture environment
parameters
C SPECIFICATION
- void glTexEnvf( GLenum target,
- GLenum pname,
GLfloat param ) - void glTexEnvi( GLenum target,
- GLenum pname,
GLint param )
PARAMETERS
target Specifies a texture environment. Must be GL_TEXTURE_ENV.
- pname Specifies the symbolic name of a single-valued texture environ
- ment parameter. Must be GL_TEXTURE_ENV_MODE.
- param Specifies a single symbolic constant, one of GL_MODULATE,
- GL_DECAL, GL_BLEND, or GL_REPLACE.
C SPECIFICATION
- void glTexEnvfv( GLenum target,
- GLenum pname,
const GLfloat *params ) - void glTexEnviv( GLenum target,
- GLenum pname,
const GLint *params )
PARAMETERS
target Specifies a texture environment. Must be GL_TEXTURE_ENV.
- pname Specifies the symbolic name of a texture environment parameter.
- Accepted values are GL_TEXTURE_ENV_MODE and GL_TEXTURE_ENV_COLOR.
- params Specifies a pointer to a parameter array that contains either a
- single symbolic constant or an RGBA color.
DESCRIPTION
A texture environment specifies how texture values are interpreted when a fragment is textured. target must be GL_TEXTURE_ENV. pname can be either GL_TEXTURE_ENV_MODE or GL_TEXTURE_ENV_COLOR.
If pname is GL_TEXTURE_ENV_MODE, then params is (or points to) the symbolic name of a texture function. Four texture functions may be specified: GL_MODULATE, GL_DECAL, GL_BLEND, and GL_REPLACE.
A texture function acts on the fragment to be textured using the texture image value that applies to the fragment (see glTexParameter) and
produces an RGBA color for that fragment. The following table shows
how the RGBA color is produced for each of the three texture functions
that can be chosen. C is a triple of color values (RGB) and A is the
associated alpha value. RGBA values extracted from a texture image are
in the range [0,1]. The subscript f refers to the incoming fragment,
the subscript t to the texture image, the subscript c to the texture
environment color, and subscript v indicates a value produced by the
texture function.
- A texture image can have up to four components per texture element (see
glTexImage1D, glTexImage2D, glTexImage3D, glCopyTexImage1D, and
glCopyTexImage2D). In a one-component image, Lt indicates that single
component. A two-component image uses Lt and At. A three-component
image has only a color value, Ct. A four-component image has both a
color value Ct and an alpha value At.
- ---------------------------------------------------------------------Base internal Texture functions
GL_MODULATE GL_DECAL GL_BLEND GL_REPLACE
- ---------------------------------------------------------------------
GL_ALPHA Cv=Cf undefined Cv=Cf Cv=CfAv=AfAt Av=Af Av=At---------------------------------------------------------------------GL_LUMINANCE Cv=LtCf undefined Cv=(1-Lt)Cf Cv=Lt+LtCc1 Av=Af Av=Af Av=Af
- ---------------------------------------------------------------------GL_LUMINANCE Cv=LtCf undefined Cv=(1-Lt)Cf Cv=Lt
\f3_ALPHA +LtCc2 Av=AtAf Av=AtAf Av=At---------------------------------------------------------------------GL_INTENSITY Cv=CfIt undefined Cv=(1-It)Cf Cv=It+ItCcc Av=AfIt Av=(1-It)Af Av=It+ItAc---------------------------------------------------------------------GL_RGB Cv=CtCf Cv=Ct Cv=(1-Ct)Cf Cv=Ct+CtCc3 Av=Af Av=Af Av=Af Av=Af---------------------------------------------------------------------GL_RGBA Cv=CtCf Cv=(1-At)Cf Cv=(1-Ct)Cf Cv=Ct+AtCt +CtCc4 Av=AtAf Av=Af Av=AtAf Av=At---------------------------------------------------------------------
- If pname is GL_TEXTURE_ENV_COLOR, params is a pointer to an array that holds an RGBA color consisting of four values. Integer color components are interpreted linearly such that the most positive integer maps to 1.0, and the most negative integer maps to -1.0. The values are clamped to the range [0,1] when they are specified. Cc takes these four values.
- GL_TEXTURE_ENV_MODE defaults to GL_MODULATE and GL_TEXTURE_ENV_COLOR defaults to (0, 0, 0, 0).
NOTES
GL_REPLACE may only be used if the GL version is 1.1 or greater.
Internal formats other than 1, 2, 3, or 4 may only be used if the GL
version is 1.1 or greater.
When the GL_ARB_multitexture extension is supported, glTexEnv controls
the texture environment for the current active texture unit, selected
by glActiveTextureARB. GL_INVALID_ENUM is generated when target or
pname is not one of the accepted defined values, or when params should
have a defined constant value (based on the value of pname) and does
not.
GL_INVALID_OPERATION is generated if glTexEnv is executed between the execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
glGetTexEnv