glutcreatesubwindow(3)

NAME

glutCreateSubWindow - creates a subwindow.

SYNTAX

int glutCreateSubWindow(int win,
int x, int y, int width, int height);

ARGUMENTS

win Identifier of the subwindow's parent window.

x Window X location in pixels relative to parent
window's origin.
y Window Y location in pixels relative to parent
window's origin.
width Width in pixels.
height Height in pixels.

DESCRIPTION

glutCreateSubWindow creates a subwindow of the window
identified by win of size width and height at location x
and y within the current window. Implicitly, the current
window is set to the newly created subwindow.

Each created window has a unique associated OpenGL con
text. State changes to a window's associated OpenGL con
text can be done immediately after the window is created.

The display state of a window is initially for the window
to be shown. But the window's display state is not actu
ally acted upon until glutMainLoop is entered. This means
until glutMainLoop is called, rendering to a created win
dow is ineffective. Subwindows can not be iconified.

Subwindows can be nested arbitrarily deep.

The value returned is a unique small integer identifier
for the window. The range of allocated identifiers starts
at one.

SEE ALSO

glutCreateWindow, glutDestroyWindow

AUTHOR

Mark J. Kilgard (mjk@nvidia.com)
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