net::server::proto(3)

NAME

Net::Server::Proto - adp0 - Net::Server Protocol compat
ibility layer

SYNOPSIS

#  Net::Server::Proto  and its accompianying modules are
not
# intended to be used outside the scope of  Net::Server.
# That being said, here is how you use them.  This is
# only intended for anybody wishing to extend the
# protocols to include some other set (ie maybe a
# database connection protocol)
use Net::Server::Proto;
my $sock = Net::Server::Proto->object(
  $default_host,    # host to use if none found in port
  $port,            # port to connect to
  $default_proto,   # proto to use if none found in port
  $server_obj,      # Net::Server object
  );
### Net::Server::Proto will attempt to interface with
### sub  modules  named  simillar  to  Net::Server::Proto::TCP
### Individual sub modules will be loaded by
### Net::Server::Proto as they are needed.
use Net::Server::Proto::TCP; # can be TCP/UDP/UNIX/etc
### Return an object which is a sub class of IO::Socket
### At this point the object is not connected.
### The method can gather any other information that it
### needs from the server object.
my $sock = Net::Server::Proto::TCP->object(
  $default_host,    # host to use if none found in port
  $port,            # port to connect to
  $server_obj,      # Net::Server object
  );
### Log that a connection is about to occur.
### Use the facilities of the passed Net::Server object.
$sock->log_connect( $server );
### Actually bind to port or socket file.  This
### is typically done by calling the configure method.
$sock->connect();
### Allow for rebinding to an already open fileno.
### Typically will just do an fdopen.
$sock->reconnect();
### Return a unique identifying  string  for  this  sock
that
### can be used when reconnecting.
my $str = $sock->hup_string();
###  Return the proto that is being used by this module.
my $proto = $sock->NS_proto();

DESCRIPTION

Net::Server::Proto is an intermediate module which returns
IO::Socket style objects blessed into its own set of
classes (ie Net::Server::Proto::TCP,
Net::Server::Proto::UNIX).

Only three or four protocols come bundled with
Net::Server. TCP, UDP, UNIX, and eventually SSL. TCP is
an implementation of SOCK_STREAM across an INET socket.
UDP is an implementation of SOCK_DGRAM across an INET
socket. UNIX uses a unix style socket file and lets the
user choose between SOCK_STREAM and SOCK_DGRAM (the
default is SOCK_STREAM). SSL is actually just a layer on
top of TCP.

The protocol that is passed to Net::Server can be the name
of another module which contains the protocol bindings.
If a protocol of MyServer::MyTCP was passed, the socket
would be blessed into that class. If
Net::Server::Proto::TCP was passed, it would get that
class. If a bareword, such as tcp, udp, unix or ssl, is
passed, the word is uppercased, and post pended to
"Net::Server::Proto::" (ie tcp = Net::Server::Proto::TCP).

METHODS

Protocol names used by the Net::Server::Proto should be
sub classes of IO::Socket. These classes should also con
tain, as a minimum, the following methods:

object
Return an object which is a sub class of IO::Socket At
this point the object is not connected. The method
can gather any other information that it needs from
the server object. Arguments are default_host, port,
and a Net::Server style server object.
log_connect
Log that a connection is about to occur. Use the
facilities of the passed Net::Server object. This
should be an informative string explaining which prop
erties are being used.
connect
Actually bind to port or socket file. This is typi
cally done internally by calling the configure method
of the IO::Socket super class.
reconnect
Allow for rebinding to an already open fileno. Typi
cally will just do an fdopen using the IO::Socket
super class.
hup_string
Return a unique identifying string for this sock that
can be used when reconnecting. This is done to allow
information including the file descriptor of the open
sockets to be passed via %ENV during an exec. This
string should always be the same based upon the con
figuration parameters.
NS_proto
Net::Server protocol. Return the protocol that is
being used by this module. This does not have to be a
registered or known protocol.
show
Similar to log_connect, but simply shows a listing of
which properties were found. Can be used at any time.

PORT

The port is the most important argument passed to the sub
module classes and to Net::Server::Proto itself. For tcp,
udp, and ssl style ports, the form is generally
host:port/protocol, host|port|protocol, host/port, or
port. For unix the form is generally
socket_file|type|unix or socket_file.

You can see what Net::Server::Proto parsed out by looking
at the logs to see what log_connect said. You could also
include a post_bind_hook similar to the following to debug
what happened:
sub post_bind_hook {
my $self = shift;
foreach my $sock ( @{ $self->{server}->{sock} } ){
$self->log(2,$sock->show);
}
}
Rather than try to explain further, please look at the
following examples:

# example 1 ###################################
$port = "20203";
$def_host = "default_domain.com";
$def_proto = "tcp";
$obj = Net::Server::Proto->ob
ject($def_host,$port,$def_proto);
# ref = Net::Server::Proto::TCP
# NS_host = default_domain.com
# NS_port = 20203
# NS_proto = TCP
# example 2 ###################################
$port = "someother.com:20203";
$def_host = "default_domain.com";
$def_proto = "tcp";
$obj = Net::Server::Proto->ob
ject($def_host,$port,$def_proto);
# ref = Net::Server::Proto::TCP
# NS_host = someother.com
# NS_port = 20203
# NS_proto = TCP
# example 3 ###################################
$port = "someother.com:20203/udp";
$def_host = "default_domain.com";
$def_proto = "tcp";
$obj = Net::Server::Proto->ob
ject($def_host,$port,$def_proto);
# ref = Net::Server::Proto::UDP
# NS_host = someother.com
# NS_port = 20203
# NS_proto = UDP
# example 4 ###################################
$port = "someother.com:20203/Net::Server::Proto::UDP";
$def_host = "default_domain.com";
$def_proto = "TCP";
$obj = Net::Server::Proto->ob
ject($def_host,$port,$def_proto);
# ref = Net::Server::Proto::UDP
# NS_host = someother.com
# NS_port = 20203
# NS_proto = UDP
# example 5 ###################################
$port = "someother.com:20203/MyObject::TCP";
$def_host = "default_domain.com";
$def_proto = "tcp";
$obj = Net::Server::Proto->ob
ject($def_host,$port,$def_proto);
# ref = MyObject::TCP
# NS_host = someother.com
# NS_port = 20203
# NS_proto = TCP (depends on MyObject::TCP module)
# example 6 ###################################
$port = "/tmp/mysock.file|unix";
$def_host = "default_domain.com";
$def_proto = "tcp";
$obj = Net::Server::Proto->ob
ject($def_host,$port,$def_proto);
# ref = Net::Server::Proto::UNIX
# NS_host = undef
# NS_port = undef
# NS_unix_path = /tmp/mysock.file
# NS_unix_type = SOCK_STREAM
# NS_proto = UNIX
# example 7 ###################################
$port = "/tmp/mysock.file|".SOCK_DGRAM."|unix";
$def_host = "";
$def_proto = "tcp";
$obj = Net::Server::Proto->ob
ject($def_host,$port,$def_proto);
# ref = Net::Server::Proto::UNIX
# NS_host = undef
# NS_port = undef
# NS_unix_path = /tmp/mysock.file
# NS_unix_type = SOCK_DGRAM
# NS_proto = UNIX
# example 8 ###################################
$port = "/tmp/mysock.file|".SOCK_DGRAM."|unix";
$def_host = "";
$def_proto = "UNIX";
$obj = Net::Server::Proto->ob
ject($def_host,$port,$def_proto);
# ref = Net::Server::Proto::UNIX
# NS_host = undef
# NS_port = undef
# NS_unix_path = /tmp/mysock.file
# NS_unix_type = SOCK_DGRAM
# NS_proto = UNIX

LICENCE

Distributed under the same terms as Net::Server
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