ggtl(3)

NAME

GGTL-Nim - GGTL extension for a simple Nim variant

SYNOPSIS

#include <ggtl/nim.h>
GGTL *g = ggtl_new_nim();
struct nim_state *s = ...;
nim_init(g, s);

DESCRIPTION

This is a minimal GGTL extension used mainly in GGTL's test suite.

FUNCTIONS

GGTL *nim_init(GGTL *g, void *state)
Initialises a "GGTL"'s vtable with functions for playing Nim, and
set the provided state to be the starting state of the game.
struct nim_state *nim_state_new( int player, int val )
Return a new state with player and value set to the given
arguments, or NULL on error.
nim_move_new( int val )
Return a new nim move, or NULL on error.

CALLBACK FUNCTIONS

int nim_eval( void *state, GGTL *g )
Returns the fitness of a gamestate from the view of the current
player. A non-ending state has a fitness of 0, a finishing state
has a fitness of 1. It is a winning state for that player, as the
previous player was forced to take the last piece.
void *nim_move( void *state, void *move, GGTL *g )
Returns the state resulting from applying "move" to "state", or
NULL on failure.
void *nim_unmove( void *state, void *move, GGTL *g )
Returns the state resulting from reversing "move" on "state", or
NULL on failure.
GGTL_MOVE *nim_get_moves( void *state, GGTL *g )
Returns a list of the available moves at the given position, or
NULL if no moves could be found.

SEE ALSO

ggtl(3), reversi(3)

AUTHOR

Stig Brautaset <stig@brautaset.org>

COPYRIGHT

Copyright (C) 2005-2006 Stig Brautaset

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2 of the License, or (at your option) any later version.
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