s3d_load_texture(3)

NAME

s3d_load_texture - load texture from memory

SYNOPSIS

#include <s3d.h>
int s3d_load_texture(int object, uint32_t tex, uint16_t xpos,
                     uint16_t ypos, uint16_t w, uint16_t h,
                     const uint8_t *data);

DESCRIPTION

This will load an 32bit rgba image supplied in data at position
xpos,ypos of the texture tex. The image has the width w and height h.
This can be used to update only parts of the texture. It's no problem
to supply big textures, as the image will be sent to server in
fragments. Of course, you will have created the texture with
s3d_push_texture, have an material assigned to the texture with
s3d_pep_material_texture() and have your polygons set sane polygon
texture coords using s3d_pep_polygon_tex_coord().

AUTHOR

Simon Wunderlich
Author of s3d
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