sbcolor(3)

NAME

SbColor

SYNOPSIS

#include <Inventor/SbColor.h>
Inherits SbVec3f.

Detailed Description

The SbColor class contains the red, green and blue components which make up a color value.

This class is used within other classes in Coin. It inherits the
SbVec3f class, interpreting the 3 component vector as a vector in the RGB cube where the red, green and blue components corresponds to x, y
and z respectively.

SbColor also adds a few extra methods for convenient handling of setting and getting color values as 32 bit packed values or as HSV
values.

See also:
SbVec3f, SbColor4f
Public Member Functions
SbColor (void)
SbColor (const SbVec3f &v)
SbColor (const float *const rgb)
SbColor (const float r, const float g, const float b)
SbColor & setHSVValue (float h, float s, float v) SbColor & setHSVValue (const float hsv[3]) void getHSVValue (float &h, float &s, float &v) const void getHSVValue (float hsv[3]) const
SbColor & setPackedValue (const uint32_t rgba, float &transparency) uint32_t getPackedValue (const float transparency=0.0f) const

Constructor & Destructor Documentation

SbColor::SbColor (void)
Default constructor. The color value will be uninitialized.
SbColor::SbColor (const SbVec3f & v)
Construct and initialize an SbColor with the red, green and blue values given by the v vector.
SbColor::SbColor (const float *const rgb)
Construct and initialize an SbColor with the red, green and blue taken from given rgb array.
SbColor::SbColor (const float r, const float g, const float b)
Construct and initialize an SbColor with the given red, green and blue values.

Member Function Documentation

SbColor & SbColor::setHSVValue (float hue, float saturation, float value)
Set the color as a hue, saturation, value triplet. The hue component
should be normalized to within [0, 1] before you call this method,
where 0 is equal to 0° and 1 is equal to 360°.
See also:
getHSVValue().
References SoDebugError::postWarning(), and SbVec3f::setValue().
Referenced by SoMFColor::set1HSVValue(), SoSFColor::setHSVValue(),
SoMFColor::setHSVValue(), SbColor4f::setHSVValue(), and setHSVValue().
SbColor & SbColor::setHSVValue (const float hsv[3])
Set the color as a hue, saturation, value triplet. The hue component
should be normalized to within [0, 1] before you call this method,
where 0 is equal to 0° and 1 is equal to 360°.
See also:
getHSVValue().
References setHSVValue().
void SbColor::getHSVValue (float & h, float & s, float & v) const
Return the color as a hue, saturation, value triplet.
See also:
setHSVValue().
Referenced by SbColor4f::getHSVValue(), and getHSVValue().
void SbColor::getHSVValue (float hsv[3]) const
Return the color as a hue, saturation, value triplet.
See also:
setHSVValue().
References getHSVValue().
SbColor & SbColor::setPackedValue (const uint32_t rgba, float &
transparency)
Set the color value as a 32 bit combined red/green/blue/alpha value.
Each component is 8 bit wide (i.e. from 0x00 to 0xff), and the red
value should be stored leftmost, like this: 0xRRGGBBAA.
The transparency value is not stored internally in SbColor, just converted to a transparency value in [0, 1] and returned in the
transparency field. A value of 1.0 means completely transparent and a
value of 0.0 is completely opaque.
See also:
getPackedValue().
References SbVec3f::setValue().
uint32_t SbColor::getPackedValue (const float transparency = 0.0f) const
Return color as a 32 bit packed integer in the form 0xRRGGBBAA. The
transparency part of the return value is taken from the supplied
transparency argument.
See also:
setPackedValue().
Referenced by SoVRMLInline::GLRender().

Author

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