sbcolor4f(3)
NAME
SbColor4f
SYNOPSIS
#include <Inventor/SbColor4f.h>
Detailed Description
The SbColor4f class contains the red, green, blue and alpha components
which make up a color value.
This class is used internally within other classes in Coin. It contains
a 4 component vector as a position in the RGB cube with an additional
transparency value.
The red, green and blue values should be between 0.0 and 1.0, where 0.0
is interpreted as minimum intensity, and 1.0 is maximum intensity. The
transparency value is also between 0.0 and 1.0.
SbColor4f contains methods for convenient handling of setting and
getting color values as 32 bit packed values or as HSV values.
Note: this class is not part of Open Inventor, but is an extension to
the API. Don't use it if you want your code to be compatible with Open
Inventor.
- See also:
- SbColor
- Public Member Functions
- SbColor4f (void)
SbColor4f (const SbColor &rgb, const float alpha) SbColor4f (const SbVec4f &v)
SbColor4f (const float *const rgba)
SbColor4f (const float r, const float g, const float b, const floata=1.0f) - void setValue (const float r, const float g, const float b, const float
a=1.0f)
- void setValue (const float col[4])
const float * getValue () const
void getValue (float &r, float &g, float &b, float &a) SbColor4f & setRGB (const SbColor &col) void getRGB (SbColor &color)
SbColor4f & setHSVValue (float h, float s, float v, float a=1.0f) SbColor4f & setHSVValue (const float hsv[3], float alpha=1.0f) void getHSVValue (float &h, float &s, float &v) const void getHSVValue (float hsv[3]) const
SbColor4f & setPackedValue (const uint32_t rgba) uint32_t getPackedValue () const
float operator[] (const int idx) const
float & operator[] (const int idx)
SbColor4f & operator*= (const float d) SbColor4f & operator/= (const float d) SbColor4f & operator+= (const SbColor4f &c) SbColor4f & operator-= (const SbColor4f &c) - Friends
- SbColor4f operator* (const SbColor4f &c, const float d) SbColor4f operator* (const float d, const SbColor4f &c) SbColor4f operator/ (const SbColor4f &c, const float d) SbColor4f operator+ (const SbColor4f &v1, const SbColor4f &v2) SbColor4f operator- (const SbColor4f &v1, const SbColor4f &v2) int operator== (const SbColor4f &v1, const SbColor4f &v2) int operator!= (const SbColor4f &v1, const SbColor4f &v2)
Constructor & Destructor Documentation
- SbColor4f::SbColor4f (void)
- Default constructor. The color value will be uninitialized until
explicitly set. - SbColor4f::SbColor4f (const SbColor & rgb, const float alpha)
- Construct and initialize an SbColor4f with the red, green and blue components from the SbColor rgb, and the alpha value from the supplied alpha argument.
- SbColor4f::SbColor4f (const SbVec4f & v)
- Construct and initialize an SbColor4f with the red, green, blue and alpha values given by the v vector.
- SbColor4f::SbColor4f (const float *const rgba)
- Construct and initialize an SbColor4f with the red, green, blue and alpha taken from given rgba array
- SbColor4f::SbColor4f (const float r, const float g, const float b, const
- float a = 1.0f)
Construct and initialize an SbColor4f with the given red, green, blue and alpha values.
Member Function Documentation
- void SbColor4f::setValue (const float r, const float g, const float b,
- const float a = 1.0f)
Set a new color. - Referenced by setPackedValue(), and SoSFColorRGBA::setValue().
- void SbColor4f::setValue (const float col[4])
- Set a new color. The elements of the array will be read in turned as
red, green, blue and transparency. - const float * SbColor4f::getValue () const
- Return pointer to array of 4 float values representing the red, green, blue and transparency values of the color.
- void SbColor4f::getValue (float & r, float & g, float & b, float & a)
- Return components of the stored color.
- SbColor4f & SbColor4f::setRGB (const SbColor & col)
- Sets the RGB components of the color. The alpha component is left
unchanged. - void SbColor4f::getRGB (SbColor & color)
- Returns the RGB components of this color.
- SbColor4f & SbColor4f::setHSVValue (float hue, float saturation, float
- value, float alpha = 1.0f)
Set the color as a hue, saturation, value triplet. The hue component
should be normalized to within [0, 1] before you call this method,
where 0 is equal to 0° and 1 is equal to 360°. - See also:
getHSVValue().
- References SoDebugError::postWarning(), and SbColor::setHSVValue().
- Referenced by SoMFColorRGBA::set1HSVValue(),
SoSFColorRGBA::setHSVValue(), SoMFColorRGBA::setHSVValue(), and
setHSVValue(). - SbColor4f & SbColor4f::setHSVValue (const float hsv[3], float a = 1.0f)
- Set the color as a hue, saturation, value triplet. The hue component
should be normalized to within [0, 1] before you call this method,
where 0 is equal to 0° and 1 is equal to 360°. - See also:
getHSVValue().
- References setHSVValue().
- void SbColor4f::getHSVValue (float & h, float & s, float & v) const
- Return the color as a hue, saturation, value triplet. Alpha component
is ignored. - See also:
setHSVValue().
- References SbColor::getHSVValue().
- Referenced by getHSVValue().
- void SbColor4f::getHSVValue (float hsv[3]) const
- Return the color as a hue, saturation, value triplet. Alpha component
is ignored. - See also:
setHSVValue().
- References getHSVValue().
- SbColor4f & SbColor4f::setPackedValue (const uint32_t rgba)
- Set the color value as a 32 bit combined red/green/blue/alpha value.
Each component is 8 bit wide (i.e. from 0x00 to 0xff), and the red
value should be stored leftmost, like this: 0xRRGGBBAA. - See also:
getPackedValue().
- References setValue().
- uint32_t SbColor4f::getPackedValue () const
- Return color as a 32 bit packed integer in the form 0xRRGGBBAA.
- See also:
setPackedValue().
- float SbColor4f::operator[] (const int idx) const
- Returns the color component represented by the given index idx. 0 is red, 1 is green, 2 is blue and 3 is the transparency value.
- float & SbColor4f::operator[] (const int idx)
- Returns the color component represented by the given index idx. 0 is red, 1 is green, 2 is blue and 3 is the transparency value.
- SbColor4f & SbColor4f::operator*= (const float d)
- Multiplies the RGB components by d. The alpha component is left
unchanged. - SbColor4f & SbColor4f::operator/= (const float d)
- Divides the RGB components by d. The alpha component is left unchanged.
- SbColor4f & SbColor4f::operator+= (const SbColor4f & c)
- Adds the RGB components. Alpha is ignored.
- SbColor4f & SbColor4f::operator-= (const SbColor4f & c)
- Subtracts the RGB components. Alpha is ignored.
Friends And Related Function Documentation
- SbColor4f operator* (const SbColor4f & c, const float d) [friend]
- Multiplies the RGB components by d. Alpha is left unchanged.
- SbColor4f operator* (const float d, const SbColor4f & c) [friend]
- Multiplies the RGB components by d. Alpha is left unchanged.
- SbColor4f operator/ (const SbColor4f & c, const float d) [friend]
- Divides the RGB components by d. Alpha is left unchanged.
- SbColor4f operator+ (const SbColor4f & v1, const SbColor4f & v2) [friend]
- Adds the RGB components of the two colors. Alpha is taken from the
first color (v1). - SbColor4f operator- (const SbColor4f & v1, const SbColor4f & v2) [friend]
- Subtracts the RGB components of the two colors. Alpha is taken from the first color (v1).
- int operator== (const SbColor4f & v1, const SbColor4f & v2) [friend]
- Check if two colors are equal. Returns 1 if equal, 0 if unequal.
- int operator!= (const SbColor4f & v1, const SbColor4f & v2) [friend]
- Check if two colors are unequal. Returns 0 if equal, 1 if unequal.
Author
- Generated automatically by Doxygen for Coin from the source code.