sbvec3ui32(3)
NAME
SbVec3ui32
SYNOPSIS
#include <Inventor/SbVec3ui32.h>
Detailed Description
The SbVec3ui32 class is a 3 dimensional vector with unsigned 33-bit
integer coordinates.
This vector provides storage for a vector in 3 dimensions as well as
simple integer arithmetic operations.
- See also:
- SbVec2ui32, SbVec4ui32, SbVec3b, SbVec3ub, SbVec3s, SbVec3us, SbVec3i32
- Since:
- Coin-2.5
- Public Member Functions
- SbVec3ui32 (void)
SbVec3ui32 (const uint32_t v[3])
SbVec3ui32 (uint32_t x, uint32_t y, uint32_t z)
SbVec3ui32 (const SbVec3i32 &v)
SbVec3ui32 (const SbVec3ub &v)
SbVec3ui32 (const SbVec3us &v)
SbVec3ui32 & setValue (const uint32_t v[3]) SbVec3ui32 & setValue (uint32_t x, uint32_t y, uint32_t z) SbVec3ui32 & setValue (const SbVec3i32 &v) SbVec3ui32 & setValue (const SbVec3ub &v) SbVec3ui32 & setValue (const SbVec3us &v) const uint32_t * getValue (void) const
void getValue (uint32_t &x, uint32_t &y, uint32_t &z) const uint32_t & operator[] (int i)
const uint32_t & operator[] (int i) const
int32_t dot (const SbVec3ui32 &v) const
void negate (void)
SbVec3ui32 & operator*= (int d) SbVec3ui32 & operator*= (double d) SbVec3ui32 & operator/= (int d) SbVec3ui32 & operator/= (double d) SbVec3ui32 & operator+= (const SbVec3ui32 &v) SbVec3ui32 & operator-= (const SbVec3ui32 &v) SbVec3ui32 operator- (void) const - Protected Attributes
- uint32_t vec [3]
Constructor & Destructor Documentation
- SbVec3ui32::SbVec3ui32 (void) [inline]
- The default constructor does nothing. The vector coordinates will be
uninitialized until you do a setValue(). - SbVec3ui32::SbVec3ui32 (const uint32_t v[3]) [inline]
- Constructs an SbVec3ui32 instance with initial values from v.
- SbVec3ui32::SbVec3ui32 (uint32_t x, uint32_t y, uint32_t z) [inline]
- Constructs an SbVec3ui32 instance with the initial vector endpoint set to <x,y,z>.
- SbVec3ui32::SbVec3ui32 (const SbVec3i32 & v) [inline, explicit]
- Constructs an SbVec3ui32 instance with initial values from the 32-bit integer precision vector v.
- SbVec3ui32::SbVec3ui32 (const SbVec3ub & v) [inline, explicit]
- Constructs an SbVec3ui32 instance with initial values from the unsigned 8-bit vector v.
- SbVec3ui32::SbVec3ui32 (const SbVec3us & v) [inline, explicit]
- Constructs an SbVec3ui32 instance with initial values from the unsigned short integer precision vector v.
Member Function Documentation
- SbVec3ui32 & SbVec3ui32::setValue (const uint32_t v[3]) [inline]
- Set new coordinates for the vector from v. Returns reference to self.
- See also:
getValue()
- SbVec3ui32 & SbVec3ui32::setValue (uint32_t x, uint32_t y, uint32_t z)
- [inline]
Set new coordinates for the vector. Returns reference to self. - See also:
getValue()
- SbVec3ui32 & SbVec3ui32::setValue (const SbVec3i32 & v)
- Sets this vector to the 32-bit integer precision vector v converting the vector to an unsigned 32-bit integer precision vector.
- SbVec3ui32 & SbVec3ui32::setValue (const SbVec3ub & v)
- Sets this vector to the unsigned 8-bit integer precision vector v
converting the vector to an unsigned 32-bit integer precision vector. - SbVec3ui32 & SbVec3ui32::setValue (const SbVec3us & v)
- Sets this vector to the unsigned short integer precision vector v
converting the vector to an unsigned 32-bit integer precision vector. - const uint32_t * SbVec3ui32::getValue (void) const [inline]
- Returns a pointer to an array of three unsigned 32-bit integers
containing the x, y and z coordinates of the vector. - See also:
setValue()
- void SbVec3ui32::getValue (uint32_t & x, uint32_t & y, uint32_t & z) const
- [inline]
Returns the x, y and z coordinates of the vector. - See also:
setValue()
- uint32_t & SbVec3ui32::operator[] (int i) [inline]
- Index operator. Returns modifiable x, y or z coordinate of the vector.
- See also:
getValue() and setValue()
- const uint32_t & SbVec3ui32::operator[] (int i) const [inline]
- Index operator. Returns non-modifiable x, y or z coordinate of the
vector. - See also:
getValue() and setValue()
- int32_t SbVec3ui32::dot (const SbVec3ui32 & v) const [inline]
- Calculates and returns the result of taking the dot product of this
vector and v. - void SbVec3ui32::negate (void)
- Negate the vector (i.e. point it in the opposite direction)
- Referenced by operator-().
- SbVec3ui32 & SbVec3ui32::operator*= (int d) [inline]
- Multiply components of vector with scalar value d. Returns reference to self.
- SbVec3ui32 & SbVec3ui32::operator*= (double d)
- Multiply components of vector with scalar value d. Returns reference to self.
- SbVec3ui32 & SbVec3ui32::operator/= (int d) [inline]
- Divides components of vector with scalar value d. Returns reference to self.
- SbVec3ui32 & SbVec3ui32::operator/= (double d) [inline]
- Divides components of vector with double precision floating point value d. Returns reference to self.
- SbVec3ui32 & SbVec3ui32::operator+= (const SbVec3ui32 & v) [inline]
- Adds this vector and vector u. Returns reference to self.
- SbVec3ui32 & SbVec3ui32::operator-= (const SbVec3ui32 & v) [inline]
- Subtracts vector u from this vector. Returns reference to self.
- SbVec3ui32 SbVec3ui32::operator- (void) const [inline]
- Non-destructive negation operator. Returns a new SbVec3ui32 instance which points in the opposite direction of this vector.
- See also:
negate()
- References negate().
Author
- Generated automatically by Doxygen for Coin from the source code.