sbvec4f(3)

NAME

SbVec4f

SYNOPSIS

#include <Inventor/SbLinear.h>

Detailed Description

The SbVec4f class is a 4 dimensional vector with floating point coordinates.

This vector class is used by many other classes in Coin. It provides
storage for a 3 dimensional homogeneoues vector (with the 4 components usually referred to as <x, y, z, w>) aswell as simple floating point
arithmetic operations.

See also:
SbVec2f, SbVec2d, SbVec3f, SbVec3d, SbVec4d
Public Member Functions
SbVec4f (void)
SbVec4f (const float v[4])
SbVec4f (const float x, const float y, const float z, const float w) SbVec4f (const SbVec4d &v)
float dot (const SbVec4f &v) const
SbBool equals (const SbVec4f &v, const float tolerance) const void getReal (SbVec3f &v) const
const float * getValue (void) const
void getValue (float &x, float &y, float &z, float &w) const float length (void) const
float sqrLength (void) const
void negate (void)
float normalize (void)
SbVec4f & setValue (const float v[4])
SbVec4f & setValue (const float x, const float y, const float z, const
float w)
SbVec4f & setValue (const SbVec4d &v) float & operator[] (const int i)
const float & operator[] (const int i) const
SbVec4f & operator*= (const float d) SbVec4f & operator/= (const float d) SbVec4f & operator+= (const SbVec4f &u) SbVec4f & operator-= (const SbVec4f &u) SbVec4f operator- (void) const
void print (FILE *fp) const
Friends
SbVec4f operator* (const SbVec4f &v, const float d) SbVec4f operator* (const float d, const SbVec4f &v) SbVec4f operator/ (const SbVec4f &v, const float d) SbVec4f operator+ (const SbVec4f &v1, const SbVec4f &v2) SbVec4f operator- (const SbVec4f &v1, const SbVec4f &v2) int operator== (const SbVec4f &v1, const SbVec4f &v2) int operator!= (const SbVec4f &v1, const SbVec4f &v2)

Constructor & Destructor Documentation

SbVec4f::SbVec4f (void)
The default constructor does nothing. The vector coordinates will be
uninitialized until a call the setValue().
Referenced by operator-().
SbVec4f::SbVec4f (const float v[4])
Constructs an SbVec4f instance with initial values from v.
SbVec4f::SbVec4f (const float x, const float y, const float z, const float
w)
Constructs an SbVec4f instance with the initial homogeneous vector set to <x,y,z,w>.
SbVec4f::SbVec4f (const SbVec4d & v) [inline, explicit]
Constructs an SbVec4f instance with initial values from the vector v.
Since:
Coin-2.5

Member Function Documentation

float SbVec4f::dot (const SbVec4f & v) const
Calculates and returns the result of taking the dot product of this
vector and v.
References vec.
Referenced by SbRotation::slerp().
SbBool SbVec4f::equals (const SbVec4f & v, const float tolerance) const
Compares the vector with v and returns TRUE if the distance between the vectors is smaller or equal to the square root of tolerance.
The comparison is done in 4D-space, i.e. the w component of the vector is not used to make x, y and z into Cartesian coordinates first.
References SoDebugError::postWarning().
Referenced by SbRotation::equals().
void SbVec4f::getReal (SbVec3f & v) const
Returns the vector as a Cartesian 3D vector in v. This means that the 3 first components x, y and z will be divided by the fourth, w.
References SoDebugError::postWarning().
const float * SbVec4f::getValue (void) const
Returns a pointer to an array of four floats containing the x, y, z and w coordinates of the vector.
See also:
setValue().
Referenced by SoShape::invokeTriangleCallbacks().
void SbVec4f::getValue (float & x, float & y, float & z, float & w) const
Returns the x, y, z and w coordinates of the vector.
See also:
setValue().
float SbVec4f::length (void) const
Return the length of the vector in 4D space.
Referenced by SbRotation::inverse(), SbRotation::invert(), and
normalize().
float SbVec4f::sqrLength (void) const
Return the square of the length of the vector in 4D space.
Since:
Coin-2.5
void SbVec4f::negate (void)
Negate the vector.
Referenced by SbRotation::slerp().
float SbVec4f::normalize (void)
Normalize the vector to unit length. Return value is the original
length of the vector before normalization.
References length(), operator/=(), and SoDebugError::postWarning().
Referenced by SbRotation::setValue().
SbVec4f & SbVec4f::setValue (const float v[4])
Set new coordinates for the vector from v. Returns reference to self.
See also:
getValue().
Referenced by SoShape::generateVertex().
SbVec4f & SbVec4f::setValue (const float x, const float y, const float z,
const float w)
Set new coordinates for the vector. Returns reference to self.
See also:
getValue().
SbVec4f & SbVec4f::setValue (const SbVec4d & v)
Sets the value from an SbVec4d instance. Returns reference to self.
Since:
Coin-2.5
float & SbVec4f::operator[] (const int i)
Index operator. Returns modifiable x, y, z or w component of vector.
See also:
getValue() and setValue().
References SoDebugError::postWarning().
const float & SbVec4f::operator[] (const int i) const
Index operator. Returns x, y, z or w component of vector.
See also:
getValue() and setValue().
References SoDebugError::postWarning().
SbVec4f & SbVec4f::operator*= (const float d)
Multiply components of vector with value d. Returns reference to self.
SbVec4f & SbVec4f::operator/= (const float d)
Divides components of vector with value d. Returns reference to self.
References SoDebugError::postWarning().
Referenced by normalize().
SbVec4f & SbVec4f::operator+= (const SbVec4f & u)
Adds this vector and vector u. Returns reference to self.
References vec.
SbVec4f & SbVec4f::operator-= (const SbVec4f & u)
Subtracts vector u from this vector. Returns reference to self.
References vec.
SbVec4f SbVec4f::operator- (void) const
Non-destructive negation operator. Returns a new SbVec4f instance which has all components negated.
See also:
negate().
References SbVec4f().
void SbVec4f::print (FILE * fp) const
Dump the state of this object to the file stream. Only works in debug version of library, method does nothing in an optimized compile.
Referenced by SbRotation::print().

Friends And Related Function Documentation

SbVec4f operator* (const SbVec4f & v, const float d) [friend]
Returns an SbVec4f instance which is the components of vector v multiplied with d.
SbVec4f operator* (const float d, const SbVec4f & v) [friend]
Returns an SbVec4f instance which is the components of vector v multiplied with d.
SbVec4f operator/ (const SbVec4f & v, const float d) [friend]
Returns an SbVec4f instance which is the components of vector v divided on the scalar factor d.
SbVec4f operator+ (const SbVec4f & v1, const SbVec4f & v2) [friend]
Returns an SbVec4f instance which is the sum of vectors v1 and v2.
SbVec4f operator- (const SbVec4f & v1, const SbVec4f & v2) [friend]
Returns an SbVec4f instance which is vector v2 subtracted from vector v1.
int operator== (const SbVec4f & v1, const SbVec4f & v2) [friend]
Returns 1 if v1 and v2 are equal, 0 otherwise.
See also:
equals().
int operator!= (const SbVec4f & v1, const SbVec4f & v2) [friend]
Returns 1 if v1 and v2 are not equal, 0 if they are equal.
See also:
equals().

Author

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