sbvec4i32(3)

NAME

SbVec4i32

SYNOPSIS

#include <Inventor/SbVec4i32.h>

Detailed Description

The SbVec4i32 class is a 4 dimensional vector with 32-bit integer coordinates.

This vector class provides storage for a 3 dimensional homogeneoues
vector (with the 4 components usually referred to as <x, y, z, w>)
aswell as simple integer precision arithmetic operations.

See also:
SbVec2ui32, SbVec3ui32, SbVec4b, SbVec4ub, SbVec4s, SbVec4us, SbVec4ui32
Since:
Coin-2.5
Public Member Functions
SbVec4i32 (void)
SbVec4i32 (const int32_t v[4])
SbVec4i32 (int32_t x, int32_t y, int32_t z, int32_t w) SbVec4i32 (const SbVec4ui32 &v)
SbVec4i32 (const SbVec4b &v)
SbVec4i32 (const SbVec4s &v)
SbVec4i32 & setValue (const int32_t v[4]) SbVec4i32 & setValue (int32_t x, int32_t y, int32_t z, int32_t w) SbVec4i32 & setValue (const SbVec4ui32 &v) SbVec4i32 & setValue (const SbVec4b &v) SbVec4i32 & setValue (const SbVec4s &v) const int32_t * getValue (void) const
void getValue (int32_t &x, int32_t &y, int32_t &z, int32_t &w) const int32_t & operator[] (int i)
const int32_t & operator[] (int i) const
int32_t dot (const SbVec4i32 &v) const
void negate (void)
SbVec4i32 & operator*= (int d)
SbVec4i32 & operator*= (double d) SbVec4i32 & operator/= (int d)
SbVec4i32 & operator/= (double d) SbVec4i32 & operator+= (const SbVec4i32 &v) SbVec4i32 & operator-= (const SbVec4i32 &v) SbVec4i32 operator- (void) const
Protected Attributes
int32_t vec [4]

Constructor & Destructor Documentation

SbVec4i32::SbVec4i32 (void) [inline]
The default constructor does nothing. The vector coordinates will be
uninitialized until a call the setValue().
SbVec4i32::SbVec4i32 (const int32_t v[4]) [inline]
Constructs an SbVec4i32 instance with initial values from v.
SbVec4i32::SbVec4i32 (int32_t x, int32_t y, int32_t z, int32_t w) [inline]
Constructs an SbVec4i32 instance with the initial homogeneous vector set to <x,y,z,w>.
SbVec4i32::SbVec4i32 (const SbVec4ui32 & v) [inline, explicit]
Constructs an SbVec4i32 instance with initial values from the unsigned 32-bit integer precision vector v.
SbVec4i32::SbVec4i32 (const SbVec4b & v) [inline, explicit]
Constructs an SbVec4i32 instance with initial values from the 8-bit integer precision vector v.
SbVec4i32::SbVec4i32 (const SbVec4s & v) [inline, explicit]
Constructs an SbVec4i32 instance with initial values from the short integer precision vector v.

Member Function Documentation

SbVec4i32 & SbVec4i32::setValue (const int32_t v[4]) [inline]
Set new coordinates for the vector from v. Returns reference to self.
See also:
getValue()
SbVec4i32 & SbVec4i32::setValue (int32_t x, int32_t y, int32_t z, int32_t
w) [inline]
Set new coordinates for the vector. Returns reference to self.
See also:
getValue()
SbVec4i32 & SbVec4i32::setValue (const SbVec4ui32 & v)
Sets this vector to the unsigned 32-bit integer precision vector v,
converting the vector to a 32-bit integer precision vector.
SbVec4i32 & SbVec4i32::setValue (const SbVec4b & v)
Sets this vector to the 8-bit integer precision vector v, converting the vector to a 32-bit integer precision vector.
SbVec4i32 & SbVec4i32::setValue (const SbVec4s & v)
Sets this vector to the short integer precision vector v, converting the vector to a 32-bit integer precision vector.
const int32_t * SbVec4i32::getValue (void) const [inline]
Returns a pointer to an array of four int32_t integers containing the
x, y, z and w coordinates of the vector.
See also:
setValue()
void SbVec4i32::getValue (int32_t & x, int32_t & y, int32_t & z, int32_t &
w) const [inline]
Returns the x, y, z and w coordinates of the vector.
int32_t & SbVec4i32::operator[] (int i) [inline]
Index operator. Returns modifiable x, y, z or w coordinate of the
vector.
const int32_t & SbVec4i32::operator[] (int i) const [inline]
Index operator. Returns non-modifiable x, y, z or w coordinate of the
vector.
int32_t SbVec4i32::dot (const SbVec4i32 & v) const [inline]
Calculates and returns the result of taking the dot product of this
vector and v.
void SbVec4i32::negate (void) [inline]
Negate the vector (i.e. point it in the opposite direction)
SbVec4i32 & SbVec4i32::operator*= (int d) [inline]
Multiply components of vector with scalar value d. Returns reference to self.
SbVec4i32 & SbVec4i32::operator*= (double d)
Multiply components of vector with value d. Returns reference to self.
SbVec4i32 & SbVec4i32::operator/= (int d) [inline]
Divides components of vector with scalar value d. Returns reference to self.
SbVec4i32 & SbVec4i32::operator/= (double d) [inline]
Divides components of vector with scalar value d. Returns reference to self.
SbVec4i32 & SbVec4i32::operator+= (const SbVec4i32 & v) [inline]
Adds this vector and vector u. Returns reference to self.
SbVec4i32 & SbVec4i32::operator-= (const SbVec4i32 & v) [inline]
Subtracts v from this vector. Returns reference to self.
SbVec4i32 SbVec4i32::operator- (void) const [inline]
Non-destructive negation operator. Returns a new SbVec4i32 instance which points in the opposite direction of this vector.
See also:
negate()

Author

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