sbvec4ui32(3)
NAME
SbVec4ui32
SYNOPSIS
#include <Inventor/SbVec4ui32.h>
Detailed Description
The SbVec4ui32 class is a 4 dimensional vector with unsigned 32-bit
integer coordinates.
This vector class provides storage for a 3 dimensional homogeneoues
vector (with the 4 components usually referred to as <x, y, z, w>)
aswell as simple integer precision arithmetic operations.
- See also:
- SbVec2ui32, SbVec3ui32, SbVec4b, SbVec4ub, SbVec4s, SbVec4us, SbVec4i32
- Since:
- Coin-2.5
- Public Member Functions
- SbVec4ui32 (void)
SbVec4ui32 (const uint32_t v[4])
SbVec4ui32 (uint32_t x, uint32_t y, uint32_t z, uint32_t w) SbVec4ui32 (const SbVec4i32 &v)
SbVec4ui32 (const SbVec4ub &v)
SbVec4ui32 (const SbVec4us &v)
SbVec4ui32 & setValue (const uint32_t v[4]) SbVec4ui32 & setValue (uint32_t x, uint32_t y, uint32_t z, uint32_t w) SbVec4ui32 & setValue (const SbVec4i32 &v) SbVec4ui32 & setValue (const SbVec4ub &v) SbVec4ui32 & setValue (const SbVec4us &v) const uint32_t * getValue (void) const
void getValue (uint32_t &x, uint32_t &y, uint32_t &z, uint32_t &w)const - uint32_t & operator[] (int i)
const uint32_t & operator[] (int i) const
int32_t dot (const SbVec4ui32 &v) const
void negate (void)
SbVec4ui32 & operator*= (int d) SbVec4ui32 & operator*= (double d) SbVec4ui32 & operator/= (int d) SbVec4ui32 & operator/= (double d) SbVec4ui32 & operator+= (const SbVec4ui32 &v) SbVec4ui32 & operator-= (const SbVec4ui32 &v) SbVec4ui32 operator- (void) const - Protected Attributes
- uint32_t vec [4]
Constructor & Destructor Documentation
- SbVec4ui32::SbVec4ui32 (void) [inline]
- The default constructor does nothing. The vector coordinates will be
uninitialized until a call the setValue(). - SbVec4ui32::SbVec4ui32 (const uint32_t v[4]) [inline]
- Constructs an SbVec4ui32 instance with initial values from v.
- SbVec4ui32::SbVec4ui32 (uint32_t x, uint32_t y, uint32_t z, uint32_t w)
- [inline]
Constructs an SbVec4ui32 instance with the initial homogeneous vector set to <x,y,z,w>. - SbVec4ui32::SbVec4ui32 (const SbVec4i32 & v) [inline, explicit]
- Constructs an SbVec4ui32 instance with initial values from the 32-bit integer precision vector v.
- SbVec4ui32::SbVec4ui32 (const SbVec4ub & v) [inline, explicit]
- Constructs an SbVec4ui32 instance with initial values from the unsigned 8-bit integer precision vector v.
- SbVec4ui32::SbVec4ui32 (const SbVec4us & v) [inline, explicit]
- Constructs an SbVec4ui32 instance with initial values from the unsigned short integer precision vector v.
Member Function Documentation
- SbVec4ui32 & SbVec4ui32::setValue (const uint32_t v[4]) [inline]
- Set new coordinates for the vector from v. Returns reference to self.
- See also:
getValue()
- SbVec4ui32 & SbVec4ui32::setValue (uint32_t x, uint32_t y, uint32_t z,
- uint32_t w) [inline]
Set new coordinates for the vector. Returns reference to self. - See also:
getValue()
- SbVec4ui32 & SbVec4ui32::setValue (const SbVec4i32 & v)
- Sets this vector to the 32-bit integer precision vector v, converting the vector to a unsigned 32-bit integer precision vector.
- SbVec4ui32 & SbVec4ui32::setValue (const SbVec4ub & v)
- Sets this vector to the unsigned 8-bit integer precision vector v,
converting the vector to a unsigned 32-bit integer precision vector. - SbVec4ui32 & SbVec4ui32::setValue (const SbVec4us & v)
- Sets this vector to the unsigned short integer precision vector v,
converting the vector to a unsigned 32-bit integer precision vector. - const uint32_t * SbVec4ui32::getValue (void) const [inline]
- Returns a pointer to an array of four uint32_t integers containing the x, y, z and w coordinates of the vector.
- See also:
setValue()
- void SbVec4ui32::getValue (uint32_t & x, uint32_t & y, uint32_t & z,
- uint32_t & w) const [inline] Returns the x, y, z and w coordinates of the vector.
- uint32_t & SbVec4ui32::operator[] (int i) [inline]
- Index operator. Returns modifiable x, y, z or w coordinate of the
vector. - const uint32_t & SbVec4ui32::operator[] (int i) const [inline]
- Index operator. Returns non-modifiable x, y, z or w coordinate of the
vector. - int32_t SbVec4ui32::dot (const SbVec4ui32 & v) const [inline]
- Calculates and returns the result of taking the dot product of this
vector and v. - void SbVec4ui32::negate (void)
- Negate the vector (i.e. point it in the opposite direction)
- Referenced by operator-().
- SbVec4ui32 & SbVec4ui32::operator*= (int d) [inline]
- Multiply components of vector with scalar value d. Returns reference to self.
- SbVec4ui32 & SbVec4ui32::operator*= (double d)
- Multiply components of vector with value d. Returns reference to self.
- SbVec4ui32 & SbVec4ui32::operator/= (int d) [inline]
- Divides components of vector with scalar value d. Returns reference to self.
- SbVec4ui32 & SbVec4ui32::operator/= (double d) [inline]
- Divides components of vector with scalar value d. Returns reference to self.
- SbVec4ui32 & SbVec4ui32::operator+= (const SbVec4ui32 & v) [inline]
- Adds this vector and vector u. Returns reference to self.
- SbVec4ui32 & SbVec4ui32::operator-= (const SbVec4ui32 & v) [inline]
- Subtracts v from this vector. Returns reference to self.
- SbVec4ui32 SbVec4ui32::operator- (void) const [inline]
- Non-destructive negation operator. Returns a new SbVec4ui32 instance which points in the opposite direction of this vector.
- See also:
negate()
- References negate().
Author
- Generated automatically by Doxygen for Coin from the source code.