SDL_WM_GrabInput(3)

NAME

SDL_WM_GrabInput - Grabs mouse and keyboard input.

SYNOPSIS

#include "SDL.h"

SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode);

DESCRIPTION

Grabbing means that the mouse is confined to the application window, and nearly all keyboard input is passed directly to the application, and not interpreted by a window manager, if any.

When mode is SDL_GRAB_QUERY the grab mode is not changed, but the current grab mode is returned.

typedef enum {
SDL_GRAB_QUERY,
SDL_GRAB_OFF,
SDL_GRAB_ON
} SDL_GrabMode;

RETURN VALUE

The current/new SDL_GrabMode.
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