socube(3)
NAME
SoCube
SYNOPSIS
#include <Inventor/nodes/SoCube.h> Inherits SoShape.
Detailed Description
The SoCube class is for rendering cubes.
Insert a cube shape into the scenegraph. The cube is rendered with the
current material, texture and drawstyle settings (if any, otherwise the
default settings are used).
(Strictly speaking, as you can have different width, height and depth
values for the 'cube', instances of this class actually represents
boxes.)
The SoCube node class is provided as a convenient abstraction for the
application programmer to use 'complex' shapes of this type without
having to do the calculation and book-keeping of the polygon sides and
other low-level programming herself.
- FILE FORMAT/DEFAULTS:
- Cube {
width 2
height 2
depth 2 - }
- See also:
- SoCylinder, SoSphere, SoCone
- Public Member Functions
- virtual SoType getTypeId (void) const
SoCube (void)
virtual void GLRender (SoGLRenderAction *action) virtual void rayPick (SoRayPickAction *action) virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action) - Static Public Member Functions
- static SoType getClassTypeId (void) static void initClass (void)
- Public Attributes
- SoSFFloat width
SoSFFloat height
SoSFFloat depth - Protected Member Functions
- virtual const SoFieldData * getFieldData (void) const
virtual ~SoCube ()
virtual void generatePrimitives (SoAction *action) virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f¢er) - Static Protected Member Functions
- static const SoFieldData ** getFieldDataPtr (void)
Constructor & Destructor Documentation
- SoCube::SoCube (void)
- Constructor.
- SoCube::~SoCube () [protected, virtual]
- Destructor.
- References SoNode::VRML1.
Member Function Documentation
- SoType SoCube::getClassTypeId (void) [static]
- This static method returns the SoType object associated with objects of this class.
- Reimplemented from SoShape.
- SoType SoCube::getTypeId (void) const [virtual]
- Returns the type identification of an object derived from a class
inheriting SoBase. This is used for run-time type checking and 'downward' casting. - Usage example:
void foo(SoNode * node)
{if (node->getTypeId() == SoFile::getClassTypeId()) {SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type}
else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type}} - For application programmers wanting to extend the library with new
nodes, engines, nodekits, draggers or others: this method needs to be
overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually
accomplished by using the pre-defined macros available through for
instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and
SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. - For more information on writing Coin extensions, see the class
documentation of the toplevel superclasses for the various class
groups. - Reimplemented from SoShape.
- const SoFieldData ** SoCube::getFieldDataPtr (void) [static, protected]
- This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
- Reimplemented from SoShape.
- const SoFieldData * SoCube::getFieldData (void) const [protected, virtual]
- Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
- Reimplemented from SoShape.
- void SoCube::initClass (void) [static]
- Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
- Reimplemented from SoShape.
- References SoAction::getState(), and SoShape::shouldGLRender().
- Referenced by SoNode::initClasses().
- void SoCube::GLRender (SoGLRenderAction * action) [virtual]
- Action method for the SoGLRenderAction.
- This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. - Reimplemented from SoShape.
- void SoCube::rayPick (SoRayPickAction * action) [virtual]
- Calculates picked point based on primitives generated by subclasses.
- Reimplemented from SoShape.
- void SoCube::getPrimitiveCount (SoGetPrimitiveCountAction * action)
- [virtual]
Action method for the SoGetPrimitiveCountAction. - Calculates the number of triangle, line segment and point primitives
for the node and adds these to the counters of the action. - Nodes influencing how geometry nodes calculates their primitive count
also overrides this method to change the relevant state variables. - Reimplemented from SoShape.
- void SoCube::generatePrimitives (SoAction * action) [protected, virtual]
- The method implements action behavior for shape nodes for
SoCallbackAction. It is invoked from SoShape::callback(). (Subclasses should not override SoNode::callback().) - The subclass implementations uses the convenience methods
SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(), with SoDetail instances, to pass the primitives making up the shape back to the caller. - Implements SoShape.
- void SoCube::computeBBox (SoAction * action, SbBox3f & box, SbVec3f &
- center) [protected, virtual] Implemented by SoShape subclasses to let the SoShape superclass know the exact size and weighted center point of the shape's bounding box.
- The bounding box and center point should be calculated and returned in the local coordinate system.
- The method implements action behavior for shape nodes for
SoGetBoundingBoxAction. It is invoked from SoShape::getBoundingBox(). (Subclasses should not override SoNode::getBoundingBox().) - The box parameter sent in is guaranteed to be an empty box, while center is undefined upon function entry.
- Implements SoShape.
Member Data Documentation
- SoSFFloat SoCube::width
- X axis dimension of cube, defaults to 2.0.
- SoSFFloat SoCube::height
- Y axis dimension of cube, defaults to 2.0.
- SoSFFloat SoCube::depth
- Z axis dimension of cube, defaults to 2.0.
Author
- Generated automatically by Doxygen for Coin from the source code.