soenvironment(3)

NAME

SoEnvironment

SYNOPSIS

#include <Inventor/nodes/SoEnvironment.h>
Inherits SoNode.

Detailed Description

The SoEnvironment class is a node for specifying global rendering parameters.

This node type provides the application programmer with the ability to set global parameters influencing lighting and fog.

FILE FORMAT/DEFAULTS:
Environment {
ambientIntensity 0.2
ambientColor 1 1 1
attenuation 0 0 1
fogType NONE
fogColor 1 1 1
fogVisibility 0
}
Public Types
enum FogType { NONE = SoEnvironmentElement::NONE, HAZE =
SoEnvironmentElement::HAZE, FOG = SoEnvironmentElement::FOG, SMOKE = SoEnvironmentElement::SMOKE }
Public Member Functions
virtual SoType getTypeId (void) const
SoEnvironment (void)
virtual void GLRender (SoGLRenderAction *action) virtual void callback (SoCallbackAction *action)
Static Public Member Functions
static SoType getClassTypeId (void) static void initClass (void)
Public Attributes
SoSFFloat ambientIntensity SoSFColor ambientColor
SoSFVec3f attenuation
SoSFEnum fogType
SoSFColor fogColor
SoSFFloat fogVisibility
Protected Member Functions
virtual const SoFieldData * getFieldData (void) const virtual ~SoEnvironment ()
Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)

Member Enumeration Documentation

enum SoEnvironment::FogType
Enumeration of available types of fog.
Enumerator:
NONE No fog. Visibility will be equal for all objects, independent of
distance to camera.
HAZE Fog where visibility will decrease linearly with distance to
camera.
FOG Fog where visibility will decrease exponentially with distance
to camera.
SMOKE Fog where visibility will decrease exponentially with the square
of the distance to camera (simulating really thick fog).

Constructor & Destructor Documentation

SoEnvironment::SoEnvironment (void)
Constructor.
SoEnvironment::~SoEnvironment () [protected, virtual]
Destructor.

Member Function Documentation

SoType SoEnvironment::getClassTypeId (void) [static]
This static method returns the SoType object associated with objects of this class.
Reimplemented from SoNode.
SoType SoEnvironment::getTypeId (void) const [virtual]
Returns the type identification of an object derived from a class
inheriting SoBase. This is used for run-time type checking and 'downward' casting.
Usage example:

void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new
nodes, engines, nodekits, draggers or others: this method needs to be
overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually
accomplished by using the pre-defined macros available through for
instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and
SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class
documentation of the toplevel superclasses for the various class
groups.
Implements SoBase.
const SoFieldData ** SoEnvironment::getFieldDataPtr (void) [static,
protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Reimplemented from SoNode.
const SoFieldData * SoEnvironment::getFieldData (void) const [protected,
virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoFieldContainer.
void SoEnvironment::initClass (void) [static]
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoNode.
Referenced by SoNode::initClasses().
void SoEnvironment::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
void SoEnvironment::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the
render action, so the application programmer can use the
SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.

Member Data Documentation

SoSFFloat SoEnvironment::ambientIntensity
A global ambient value for the light intensity for the complete scene. This will provide some light even when there are no light sources
defined for the scene.
Valid values is from 0.0 (no ambient light) to 1.0 (full ambient light intensity). Default value is 0.2.
SoSFColor SoEnvironment::ambientColor
The color of the global ambient light. Defaults to full intensity
white, ie <1.0, 1.0, 1.0>.
Each component of this RGB vector is multiplied with the scalar value
of SoEnvironment::ambientIntensity.
SoSFVec3f SoEnvironment::attenuation
Squared, linear, and constant light attenuation coefficients (in that
order). Please note that this is the reverse order of how attenuation
is usually specified.
SoSFEnum SoEnvironment::fogType
The fog model. See SoEnvironment::FoType.
SoSFColor SoEnvironment::fogColor
Color of fog. Defaults to full intensity white.
SoSFFloat SoEnvironment::fogVisibility
The 'cut-off' distance from the camera where objects will be totally
obscured by fog. If set to 0.0, the far plane distance will be used
instead.
Default value is 0.0.

Author

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