sogeoorigin(3)
NAME
SoGeoOrigin
SYNOPSIS
#include <Inventor/nodes/SoGeoOrigin.h> Inherits SoNode.
Detailed Description
The SoGeoOrigin class is used to specify an absolute geographic
location against which geometry is referenced.
- FILE FORMAT/DEFAULTS:.
- GeoOrigin {
geoSystem ['GD', 'WE']
geoCoords '' - }
- Coin needs a local Cartesian coordinate system when rendering. When a
SoGeoOrigin node is used, Coin will create a coordinate system at the SoGeoOrigin position, and all geometry (and the camera) in the scene graph will be projected into that coordinate system. - The coordinate system will always have the Z axis point up from the
ground. The Y axis will point towards the north pole, and the X-axis is found using the right hand rule. - A scene graph should only contain one GeoOrigin node, and all geometry
in the scene graph will, as stated earlier, be rendered relative to
this position. This means that the precision will be best if the
GeoOrigin position is as close to actual camera position as possible.
If you move around on a large area, it might therefore be a good idea
too actually move the GeoOrigin postition instead of the camera. - Example scene graph:
GeoOrigin { geoSystem 'GD' geoCoords 40.77 -73.97 0 }- GeoSeparator {
# New York, NY
geoSystem 'GD'
geoCoords 40.67 -73.94 0BaseColor { rgb 0 1 0 }
Cube { width 25000 height 25000 depth 25000 }
Translation { translation 0 0 30000 }
Text2 { string 'New York' } - }
- GeoSeparator {
# Los Angeles, CA
geoSystem 'GD'
geoCoords 34.11 -118.4 0BaseColor { rgb 1 0 0 }
Cube { width 25000 height 25000 depth 25000 }
Translation { translation 0 0 30000 }
Text2 { string 'Los Angeles' } - }
- GeoSeparator {
# Washington, DC
geoSystem [ 'UTM' 'Z17' ]
geoCoords 846889 4313850 0BaseColor { rgb 0 1 1 }
Cube { width 25000 height 25000 depth 25000 }Translation { translation 0 0 30000 }
Text2 { string 'Washington' } - }
- Since:
- Coin 2.5
- Public Member Functions
- virtual SoType getTypeId (void) const
SoGeoOrigin (void)
virtual void doAction (SoAction *action) virtual void callback (SoCallbackAction *action) virtual void GLRender (SoGLRenderAction *action) virtual void getBoundingBox (SoGetBoundingBoxAction *action) virtual void getMatrix (SoGetMatrixAction *action) virtual void pick (SoPickAction *action) virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action) - Static Public Member Functions
- static SoType getClassTypeId (void) static void initClass (void)
- Public Attributes
- SoSFVec3d geoCoords
SoMFString geoSystem - Protected Member Functions
- virtual const SoFieldData * getFieldData (void) const virtual ~SoGeoOrigin ()
- Static Protected Member Functions
- static const SoFieldData ** getFieldDataPtr (void)
Constructor & Destructor Documentation
- SoGeoOrigin::SoGeoOrigin (void)
- Constructor.
- SoGeoOrigin::~SoGeoOrigin () [protected, virtual]
- Destructor.
- References SoNode::VRML1.
Member Function Documentation
- SoType SoGeoOrigin::getClassTypeId (void) [static]
- This static method returns the SoType object associated with objects of this class.
- Reimplemented from SoNode.
- SoType SoGeoOrigin::getTypeId (void) const [virtual]
- Returns the type identification of an object derived from a class
inheriting SoBase. This is used for run-time type checking and 'downward' casting. - Usage example:
void foo(SoNode * node)
{if (node->getTypeId() == SoFile::getClassTypeId()) {SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type}
else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type}} - For application programmers wanting to extend the library with new
nodes, engines, nodekits, draggers or others: this method needs to be
overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually
accomplished by using the pre-defined macros available through for
instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and
SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. - For more information on writing Coin extensions, see the class
documentation of the toplevel superclasses for the various class
groups. - Implements SoBase.
- const SoFieldData ** SoGeoOrigin::getFieldDataPtr (void) [static,
- protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. - Reimplemented from SoNode.
- const SoFieldData * SoGeoOrigin::getFieldData (void) const [protected,
- virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. - Reimplemented from SoFieldContainer.
- void SoGeoOrigin::initClass (void) [static]
- Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
- Reimplemented from SoNode.
- void SoGeoOrigin::doAction (SoAction * action) [virtual]
- This function performs the typical operation of a node for any action.
- Reimplemented from SoNode.
- Referenced by callback(), getBoundingBox(), getMatrix(), GLRender(),
and pick(). - void SoGeoOrigin::callback (SoCallbackAction * action) [virtual]
- Action method for SoCallbackAction.
- Simply updates the state according to how the node behaves for the
render action, so the application programmer can use the
SoCallbackAction for extracting information about the scene graph. - Reimplemented from SoNode.
- References doAction().
- void SoGeoOrigin::GLRender (SoGLRenderAction * action) [virtual]
- Action method for the SoGLRenderAction.
- This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. - Reimplemented from SoNode.
- References doAction().
- void SoGeoOrigin::getBoundingBox (SoGetBoundingBoxAction * action)
- [virtual]
Action method for the SoGetBoundingBoxAction. - Calculates bounding box and center coordinates for node and modifies
the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for
this node. - Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables.
- Reimplemented from SoNode.
- References doAction().
- void SoGeoOrigin::getMatrix (SoGetMatrixAction * action) [virtual]
- Action method for SoGetMatrixAction.
- Updates action by accumulating with the transformation matrix of this node (if any).
- Reimplemented from SoNode.
- References doAction().
- void SoGeoOrigin::pick (SoPickAction * action) [virtual]
- Action method for SoPickAction.
- Does common processing for SoPickAction action instances.
- Reimplemented from SoNode.
- References doAction().
- void SoGeoOrigin::getPrimitiveCount (SoGetPrimitiveCountAction * action)
- [virtual]
Action method for the SoGetPrimitiveCountAction. - Calculates the number of triangle, line segment and point primitives
for the node and adds these to the counters of the action. - Nodes influencing how geometry nodes calculates their primitive count
also overrides this method to change the relevant state variables. - Reimplemented from SoNode.
Member Data Documentation
- SoSFString SoGeoOrigin::geoCoords
- Used for specifying the geographic coordinates. For the GD system this
should be <latitude> <longitude> <elevation>. For UTM it is <easting>
<northing> <elevation>, and for GC it is simply <x> <y> <z>. - Referenced by SoGeoLocation::getPrimitiveCount(), and
SoGeoCoordinate::getPrimitiveCount(). - SoMFString SoGeoOrigin::geoSystem
- Used to specify a spatial reference frame. Coin currently supports
three different systems. Support for more systems might be added in the future. - ·
·
·
The 'GD' and 'UTM' systems can, for future support, have an ellipsoid
specification. The default is 'WE' which is the WGS84 ellipsoid, the
only ellipsoid currently supported in Coin.
Referenced by SoGeoLocation::getPrimitiveCount(), and
SoGeoCoordinate::getPrimitiveCount().
Author
- Generated automatically by Doxygen for Coin from the source code.