sogetmatrixaction(3)

NAME

SoGetMatrixAction

SYNOPSIS

#include <Inventor/actions/SoGetMatrixAction.h>
Inherits SoAction.

Detailed Description

The SoGetMatrixAction class is an action for accumulating
the
transformation matrix of a subgraph.
This action makes it easy to calculate and convert to and
from the
global coordinate system of your scene and local coordi
nates of parts
in a hierarchical model.
As opposed to most other action types, the

SoGetMatrixAction

traverse children of the node it is applied to -- just the
node itself.
When applied to paths, it stops at the last node and does
not continue
further with the children of the tail node.
Typical usage when querying for world space position, ori
entation
and/or scaling would be as follows:

// First get hold of an SoPath through the scenegraph
down to the
// node ('mynode') you want to query about its current
world space
// transformation(s).
SoSearchAction * searchaction = new SoSearchAction;
searchaction->setNode(mynode);
searchaction->apply(myscenegraphroot);
SoPath * path = searchaction->getPath();
assert(path != NULL);
// Then apply the SoGetMatrixAction to get the full
transformation
// matrix from world space.
const SbViewportRegion vpr = myviewer->getViewportRe
gion();
SoGetMatrixAction * getmatrixaction = new SoGetMatrixAc
tion(vpr);
getmatrixaction->apply(path);
SbMatrix transformation = getmatrixaction->getMatrix();
// And if you want to access the individual transforma
tion
// components of the matrix:
SbVec3f translation;
SbRotation rotation;
SbVec3f scalevector;
SbRotation scaleorientation;
transformation.getTransform(translation, rotation,
scalevector, scaleorientation);
Public Member Functions
virtual SoType getTypeId (void) const
SoGetMatrixAction (const SbViewportRegion &region) virtual ~SoGetMatrixAction ()
void setViewportRegion (const SbViewportRegion &region) const SbViewportRegion & getViewportRegion (void) const SbMatrix & getMatrix (void)
SbMatrix & getInverse (void)
SbMatrix & getTextureMatrix (void) SbMatrix & getTextureInverse (void)
Static Public Member Functions
static SoType getClassTypeId (void) static void addMethod (const SoType type, SoActionMethod
method)
static void enableElement (const SoType type, const int
stackindex)
static void initClass (void)
Protected Member Functions
virtual const SoEnabledElementsList & getEnabledElements
(void) const
virtual void beginTraversal (SoNode *node)
Static Protected Member Functions
static SoEnabledElementsList * getClassEnabledElements
(void)
static SoActionMethodList * getClassActionMethods (void)

Constructor & Destructor Documentation

SoGetMatrixAction::SoGetMatrixAction (const SbViewportRegion &
region)
Constructor.
The region viewport specification is not used by this ac
tion, and is
passed along in case it is needed by any nodes.
SoGetMatrixAction::~SoGetMatrixAction () [virtual]
Destructor.

Member Function Documentation

SoType SoGetMatrixAction::getTypeId (void) const [virtual]
Returns the type identification of an action derived from
a class
inheriting SoAction. This is used for run-time type check
ing and
'downward' casting.
Usage example:

void bar(SoAction * action)
{
if (action->getTypeId() == SoGLRenderAction::get
ClassTypeId()) {
// safe downward cast, know the type
SoGLRenderAction * glrender = (SoGLRenderAction
*)action;
}
return; // ignore if not renderaction
}
For application programmers wanting to extend the library
with new
actions: this method needs to be overridden in all sub
classes. This is
typically done as part of setting up the full type system
for extension
classes, which is usually accomplished by using the pre
defined macros
available through Inventor/nodes/SoSubAction.h: SO_AC
TION_SOURCE,
SO_ACTION_INIT_CLASS and SO_ACTION_CONSTRUCTOR.
For more information on writing Coin extensions, see the

SoAction

documentation.

Returns the actual type id of an object derived from a
class inheriting
SoAction. Needs to be overridden in all subclasses.
Implements SoAction.
SoType SoGetMatrixAction::getClassTypeId (void) [static]
Returns the run-time type object associated with instances
of this
class.
Reimplemented from SoAction.
Referenced by SoNode::getMatrixS().
void SoGetMatrixAction::addMethod (const SoType type,

SoActionMethod

method) [static]
This API member is considered internal to the library, as
it is not
likely to be of interest to the application programmer.
void SoGetMatrixAction::enableElement (const SoType type,
const int
stackindex) [static]
This API member is considered internal to the library, as
it is not
likely to be of interest to the application programmer.
const SoEnabledElementsList &

SoGetMatrixAction::getEnabledElements (void)

const [protected, virtual] Returns a list of the elements used by action instances of
this class
upon traversal operations.
Reimplemented from SoAction.
SoEnabledElementsList *

SoGetMatrixAction::getClassEnabledElements (void)

[static, protected]
This API member is considered internal to the library, as
it is not
likely to be of interest to the application programmer.
This method not available in the original OIV API, see

SoSubAction.h

for explanation.

Reimplemented from SoAction.
SoActionMethodList * SoGetMatrixAction::getClassActionMethods
(void)
[static, protected]
This API member is considered internal to the library, as
it is not
likely to be of interest to the application programmer.
This method not available in the original OIV API, see

SoSubAction.h

for explanation.

Reimplemented from SoAction.
void SoGetMatrixAction::initClass (void) [static]
Initializes the run-time type system for this class, and
sets up the
enabled elements and action method list.
Reimplemented from SoAction.
Referenced by SoAction::initClasses().
void SoGetMatrixAction::setViewportRegion (const

SbViewportRegion & region)

Set the viewport region.

See also:
SoGetMatrixAction::SoGetMatrixAction()
const SbViewportRegion & SoGetMatrixAction::getViewportRegion
(void) const
Returns the viewport region for the action instance.
SbMatrix & SoGetMatrixAction::getMatrix (void)
Returns the accumulated transformation matrix.
Note: don't modify the returned matrix. This should only
be done if you
are implementing your own transformation type node exten
sions. This
advice is also valid for the other matrix access methods
documented
below.
Referenced by SoTranslation::callback(), SoResetTrans
form::callback(),
SoMatrixTransform::callback(), SoVRMLTransform::com
bineLeft(),
SoTransform::combineLeft(), SoUnits::getMatrix(),
SoSurroundScale::getMatrix(), and SoPickedPoint::getOb
jectToWorld().
SbMatrix & SoGetMatrixAction::getInverse (void)
Returns the inverse of the accumulated transformation ma
trix.
Referenced by SoResetTransform::callback(),
SoSurroundScale::getBoundingBox(), SoUnits::getMatrix(),
SoSurroundScale::getMatrix(), and SoPickedPoint::getWorld
ToObject().
SbMatrix & SoGetMatrixAction::getTextureMatrix (void)
Returns the accumulated texture matrix.
Referenced by SoTexture2Transform::callback(),
SoPickedPoint::getObjectToImage(), and
SoVRMLTextureTransform::GLRender().
SbMatrix & SoGetMatrixAction::getTextureInverse (void)
Returns the inverse of the accumulated texture matrix.
Referenced by SoTexture2Transform::callback(),
SoPickedPoint::getImageToObject(), and
SoVRMLTextureTransform::GLRender().
void SoGetMatrixAction::beginTraversal (SoNode * node)
[protected, virtual]
This virtual method is called from SoAction::apply(), and
is the entry
point for the actual scenegraph traversal.
It can be overridden to initialize the action at traversal
start, for
specific initializations in the action subclasses inherit
ing SoAction.
Default method just calls traverse(), which any overridden implementation of the method must do too (or call
SoAction::beginTraversal()) to trigger the scenegraph
traversal.
Reimplemented from SoAction.
References SbMatrix::makeIdentity(), SoAction::state,
SoAction::traversalMethods, and SoAction::traverse().

Author

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Version 2.5.0 28 Jun 2008 SoGet
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