sogldisplaylist(3)

NAME

SoGLDisplayList - The SoGLDisplayList class stores and manages OpenGL display lists.

The TEXTURE_OBJECT type is not directly supported in Coin. We handle
textures differently in a more flexible class called SoGLImage, which also stores some information about the texture used when rendering. Old code which use this element should not stop working though. The texture object extension will just not be used, and the texture will be stored in a display list instead.

SYNOPSIS

#include <Inventor/elements/SoGLCacheContextElement.h>
Public Types
enum Type { DISPLAY_LIST, TEXTURE_OBJECT }
Public Member Functions
SoGLDisplayList (SoState *state, Type type, int allocnum=1, SbBool
    mipmaptexobj=FALSE)
void ref (void)
void unref (SoState *state=NULL)
void open (SoState *state, int index=0)
void close (SoState *state)
void call (SoState *state, int index=0)
void addDependency (SoState *state)
SbBool isMipMapTextureObject (void) const
Type getType (void) const
int getNumAllocated (void) const
unsigned int getFirstIndex (void) const
int getContext (void) const
void setTextureTarget (int target)
int getTextureTarget (void) const

Detailed Description

The SoGLDisplayList class stores and manages OpenGL display lists.

The TEXTURE_OBJECT type is not directly supported in Coin. We handle
textures differently in a more flexible class called SoGLImage, which also stores some information about the texture used when rendering. Old code which use this element should not stop working though. The texture object extension will just not be used, and the texture will be stored in a display list instead.

Constructor & Destructor Documentation

SoGLDisplayList::SoGLDisplayList (SoState * state, Type type, int allocnum
= 1, SbBool mipmaptexobj = FALSE) Constructor.

Member Function Documentation

void SoGLDisplayList::ref (void)
Increase reference count for this display list/texture object.
void SoGLDisplayList::unref (SoState * state = NULL)
Decrease reference count for this instance. When reference count
reaches 0, the instence is deleted.
void SoGLDisplayList::open (SoState * state, int index = 0)
Open this display list/texture object.
void SoGLDisplayList::close (SoState * state)
Close this display list/texture object.
void SoGLDisplayList::call (SoState * state, int index = 0)
Execute this display list/texture object.
void SoGLDisplayList::addDependency (SoState * state)
Create a dependency on the display list.
SbBool SoGLDisplayList::isMipMapTextureObject (void) const
Returns whether the texture object stored in this instance was created with mipmap data. This method is an extension versus the Open Inventor API.
SoGLDisplayList::Type SoGLDisplayList::getType (void) const
Return type. Display list or texture object.
int SoGLDisplayList::getNumAllocated (void) const
Return number of display lists/texture objects allocated.
unsigned int SoGLDisplayList::getFirstIndex (void) const
Return first GL index for this display list.
int SoGLDisplayList::getContext (void) const
Return an id for the current context.
void SoGLDisplayList::setTextureTarget (int target)
Sets the texture object target
Since:
Coin 2.5
int SoGLDisplayList::getTextureTarget (void) const
Returns the texture target
Since:
Coin 2.5

Author

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