sogllazyelement(3)
NAME
SoGLLazyElement - The SoGLLazyElement class is meant to optimize GL
rendering.
This is just a wrap-around implementation for compatibility. It should
(hopefully) work in the same way as the Inventor class though.
SYNOPSIS
#include <Inventor/elements/SoGLLazyElement.h> Inherits SoLazyElement. Public Member Functions virtual void init (SoState *state) virtual void push (SoState *state) virtual void pop (SoState *state, const SoElement *prevtopelement) void sendDiffuseByIndex (const int index) const FIXME: write doc. void send (const SoState *state, uint32_t mask) const FIXME: write doc. void sendVPPacked (SoState *state, const unsigned char *pcolor) FIXME: write doc. void reset (SoState *state, uint32_t bitmask) const virtual void setDiffuseElt (SoNode *, int32_t numcolors, const SbColor *colors, SoColorPacker *packer) virtual void setPackedElt (SoNode *node, int32_t numcolors, const uint32_t *colors, const SbBool packedtransparency) virtual void setColorIndexElt (SoNode *node, int32_t numindices, const int32_t *indices) virtual void setTranspElt (SoNode *node, int32_t numtransp, const float *transp, SoColorPacker *packer) virtual void setTranspTypeElt (int32_t type) virtual void setAmbientElt (const SbColor *color) virtual void setEmissiveElt (const SbColor *color) virtual void setSpecularElt (const SbColor *color) virtual void setShininessElt (float value) virtual void setColorMaterialElt (SbBool value) virtual void enableBlendingElt (int sfactor, int dfactor, int alpha_sfactor, int alpha_dfactor) virtual void disableBlendingElt (void) virtual void setLightModelElt (SoState *state, int32_t model) virtual void setMaterialElt (SoNode *node, uint32_t bitmask, SoColorPacker *packer, const SbColor *diffuse, const int numdiffuse, const float *transp, const int numtransp, const SbColor &ambient, const SbColor &emissive, const SbColor &specular, const float shininess, const SbBool istransparent) virtual void setVertexOrderingElt (VertexOrdering ordering) virtual void setBackfaceCullingElt (SbBool onoff) virtual void setTwosideLightingElt (SbBool onoff) virtual void setShadeModelElt (SbBool flatshading) virtual void setGLImageIdElt (uint32_t glimageid, SbBool alphatest) virtual void setAlphaTestElt (SbBool onoff) void updateColorVBO (SoVBO *vbo) Static Public Member Functions static SoType getClassTypeId (void) static int getClassStackIndex (void) static void * createInstance (void) static void initClass () static void sendAllMaterial (SoState *state) FIXME: write doc. static void sendNoMaterial (SoState *state) FIXME: write doc. static void sendOnlyDiffuseColor (SoState *state) FIXME: write doc. static void sendLightModel (SoState *state, const int32_t model) static void sendPackedDiffuse (SoState *state, const uint32_t diffuse) static void sendFlatshading (SoState *state, const SbBool onoff) static void sendVertexOrdering (SoState *state, const VertexOrdering ordering) static void sendTwosideLighting (SoState *state, const SbBool onoff) static void sendBackfaceCulling (SoState *state, const SbBool onoff) static SbBool isColorIndex (SoState *state) FIXME: write doc. static SoGLLazyElement * getInstance (const SoState *state) FIXME: write doc. static void beginCaching (SoState *state, SoGLLazyElement::GLState *prestate, SoGLLazyElement::GLState *poststate) static void endCaching (SoState *state) static SbBool preCacheCall (SoState *state, SoGLLazyElement::GLState *prestate) static void postCacheCall (SoState *state, SoGLLazyElement::GLState *poststate) static void mergeCacheInfo (SoState *state, SoGLLazyElement::GLState *childprestate, SoGLLazyElement::GLState *childpoststate) Protected Member Functions virtual void lazyDidSet (uint32_t mask) virtual void lazyDidntSet (uint32_t mask)
Detailed Description
The SoGLLazyElement class is meant to optimize GL rendering.
This is just a wrap-around implementation for compatibility. It should
(hopefully) work in the same way as the Inventor class though.
Member Function Documentation
- SoType SoGLLazyElement::getClassTypeId (void) [static]
- This static method returns the class type.
- Reimplemented from SoLazyElement.
- int SoGLLazyElement::getClassStackIndex (void) [static]
- This static method returns the state stack index for the class.
- Reimplemented from SoLazyElement.
- void * SoGLLazyElement::createInstance (void) [static]
- This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
- Reimplemented from SoLazyElement.
- void SoGLLazyElement::initClass (void) [static]
- This static method initializes static data for the
SoDiffuseColorElement class. - Reimplemented from SoLazyElement.
- void SoGLLazyElement::reset (SoState * stateptr, uint32_t mask) const
- Reset element GL state (set state to invalid). Use this method to
notify this element when you use your own GL code that changes the
OpenGL state. - void SoGLLazyElement::mergeCacheInfo (SoState * state,
- SoGLLazyElement::GLState * childprestate, SoGLLazyElement::GLState *
childpoststate) [static]
Merge cache info from a child cache (when doing nested caching) into
the current cache.
Author
- Generated automatically by Doxygen for Coin from the source code.