soshadowculling(3)
NAME
SoShadowCulling
SYNOPSIS
#include <Inventor/annex/FXViz/nodes/SoShadowCulling.h> Inherits SoNode.
Detailed Description
The SoShadowCulling class is a node for setting the shadow style on
nodes.
- FILE FORMAT/DEFAULTS:
- ShadowCulling {
mode AS_IS_CULLING
- }
- Since:
- Coin 2.5
- Public Types
- enum Mode { AS_IS_CULLING = SoGLShadowCullingElement::AS_IS_CULLING,
NO_CULLING = SoGLShadowCullingElement::NO_CULLING }
- Public Member Functions
- virtual SoType getTypeId (void) const
SoShadowCulling (void)
virtual void GLRender (SoGLRenderAction *action) - Static Public Member Functions
- static SoType getClassTypeId (void) static void initClass (void)
- Public Attributes
- SoSFEnum mode
- Protected Member Functions
- virtual const SoFieldData * getFieldData (void) const virtual ~SoShadowCulling ()
- Static Protected Member Functions
- static const SoFieldData ** getFieldDataPtr (void)
Member Enumeration Documentation
- enum SoShadowCulling::Mode
- Enumerates the available culling modes.
- Enumerator:
- AS_IS_CULLING
Use the culling specified in the scene graph.
- NO_CULLING
Render both backfacing and frontfacting triangles into the
shadow map.
Constructor & Destructor Documentation
- SoShadowCulling::SoShadowCulling (void)
- Constructor.
- SoShadowCulling::~SoShadowCulling () [protected, virtual]
- Destructor.
Member Function Documentation
- SoType SoShadowCulling::getClassTypeId (void) [static]
- This static method returns the SoType object associated with objects of this class.
- Reimplemented from SoNode.
- SoType SoShadowCulling::getTypeId (void) const [virtual]
- Returns the type identification of an object derived from a class
inheriting SoBase. This is used for run-time type checking and 'downward' casting. - Usage example:
void foo(SoNode * node)
{if (node->getTypeId() == SoFile::getClassTypeId()) {SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type}
else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type}} - For application programmers wanting to extend the library with new
nodes, engines, nodekits, draggers or others: this method needs to be
overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually
accomplished by using the pre-defined macros available through for
instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and
SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. - For more information on writing Coin extensions, see the class
documentation of the toplevel superclasses for the various class
groups. - Implements SoBase.
- const SoFieldData ** SoShadowCulling::getFieldDataPtr (void) [static,
- protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. - Reimplemented from SoNode.
- const SoFieldData * SoShadowCulling::getFieldData (void) const [protected,
- virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. - Reimplemented from SoFieldContainer.
- void SoShadowCulling::initClass (void) [static]
- Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
- Reimplemented from SoNode.
- References SoAction::getState(), SoSFEnum::getValue(), and mode.
- Referenced by SoShadowGroup::initClass().
- void SoShadowCulling::GLRender (SoGLRenderAction * action) [virtual]
- Action method for the SoGLRenderAction.
- This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. - Reimplemented from SoNode.
Member Data Documentation
- SoSFEnum SoShadowCulling::mode
- Sets the culling mode. Default is AS_IS_CULLING.
- Referenced by initClass().
Author
- Generated automatically by Doxygen for Coin from the source code.