soswitch(3)

NAME

SoSwitch

SYNOPSIS

#include <Inventor/nodes/SoSwitch.h>
Inherits SoGroup.
Inherited by SoBlinker.

Detailed Description

The SoSwitch class is a group node which selects one child subgraph for traversal.

Which child to traverse is controlled by the application programmer by using the SoSwitch::whichChild field. In addition to picking out a single child for traversal, it is also possible to flip all children on or off for traversal.

This node is very useful for conditionally turning on or off parts of
the scenegraph based on the current application processing mode,
visualizing mode, or whatever else the application can do.

FILE FORMAT/DEFAULTS:
Switch {
whichChild -1
}
Public Member Functions
virtual SoType getTypeId (void) const
SoSwitch (void)
SoSwitch (int numchildren)
virtual SbBool affectsState (void) const
virtual void doAction (SoAction *action) virtual void callback (SoCallbackAction *action) virtual void GLRender (SoGLRenderAction *action) virtual void pick (SoPickAction *action) virtual void getBoundingBox (SoGetBoundingBoxAction *action) virtual void handleEvent (SoHandleEventAction *action) virtual void getMatrix (SoGetMatrixAction *action) virtual void search (SoSearchAction *action) virtual void write (SoWriteAction *action) virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action) virtual void audioRender (SoAudioRenderAction *action) virtual void notify (SoNotList *nl)
Static Public Member Functions
static SoType getClassTypeId (void) static void initClass (void)
Public Attributes
SoSFInt32 whichChild
Protected Member Functions
virtual const SoFieldData * getFieldData (void) const virtual ~SoSwitch ()
void traverseChildren (SoAction *action)
Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)
Friends
class SoSwitchP

Constructor & Destructor Documentation

SoSwitch::SoSwitch (void)
Default constructor.
SoSwitch::SoSwitch (int numchildren)
Constructor.
The argument should be the approximate number of children which is
expected to be inserted below this node. The number need not be exact, as it is only used as a hint for better memory resource allocation.
SoSwitch::~SoSwitch () [protected, virtual]
Destructor.
References SoNode::VRML1.

Member Function Documentation

SoType SoSwitch::getClassTypeId (void) [static]
This static method returns the SoType object associated with objects of this class.
Reimplemented from SoGroup.
Reimplemented in SoBlinker.
Referenced by SoInteractionKit::setAnySurrogatePath().
SoType SoSwitch::getTypeId (void) const [virtual]
Returns the type identification of an object derived from a class
inheriting SoBase. This is used for run-time type checking and 'downward' casting.
Usage example:

void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new
nodes, engines, nodekits, draggers or others: this method needs to be
overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually
accomplished by using the pre-defined macros available through for
instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and
SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class
documentation of the toplevel superclasses for the various class
groups.
Reimplemented from SoGroup.
Reimplemented in SoBlinker.
const SoFieldData ** SoSwitch::getFieldDataPtr (void) [static, protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Reimplemented from SoGroup.
Reimplemented in SoBlinker.
const SoFieldData * SoSwitch::getFieldData (void) const [protected,
virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoGroup.
Reimplemented in SoBlinker.
void SoSwitch::initClass (void) [static]
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoGroup.
Reimplemented in SoBlinker.
Referenced by SoNode::initClasses().
SbBool SoSwitch::affectsState (void) const [virtual]
Returns TRUE if the node could have any effect on the state during
traversal.
If it returns FALSE, no data in the traversal-state will change from
the pre-traversal state to the post-traversal state. The SoSeparator node will for instance return FALSE, as it pushes and pops the state
before and after traversal of its children. All SoShape nodes will also return FALSE, as just pushing out geometry data to the rendering engine won't affect the actual rendering state.
The default method returns TRUE, on a 'better safe than sorry'
philosophy.
Reimplemented from SoNode.
void SoSwitch::doAction (SoAction * action) [virtual]
This function performs the typical operation of a node for any action.
Reimplemented from SoGroup.
Referenced by callback(), GLRender(), handleEvent(), and pick().
void SoSwitch::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the
render action, so the application programmer can use the
SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoGroup.
References doAction().
void SoSwitch::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoGroup.
References doAction().
void SoSwitch::pick (SoPickAction * action) [virtual]
Action method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoGroup.
References doAction().
void SoSwitch::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]
Action method for the SoGetBoundingBoxAction.
Calculates bounding box and center coordinates for node and modifies
the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for
this node.
Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables.
Reimplemented from SoGroup.
Reimplemented in SoBlinker.
void SoSwitch::handleEvent (SoHandleEventAction * action) [virtual]
Action method for SoHandleEventAction.
Inspects the event data from action, and processes it if it is something which this node should react to.
Nodes influencing relevant state variables for how event handling is
done also overrides this method.
Reimplemented from SoGroup.
References doAction(), and SoAction::getCurPathCode().
void SoSwitch::getMatrix (SoGetMatrixAction * action) [virtual]
Action method for SoGetMatrixAction.
Updates action by accumulating with the transformation matrix of this node (if any).
Reimplemented from SoGroup.
void SoSwitch::search (SoSearchAction * action) [virtual]
Action method for SoSearchAction.
Compares the search criteria from the action to see if this node is a match. Searching is done by matching up all criteria set up in the SoSearchAction -- if any of the requested criteria is a miss, the search is not deemed successful for the node.
See also:
SoSearchAction
Reimplemented from SoGroup.
void SoSwitch::write (SoWriteAction * action) [virtual]
Action method for SoWriteAction.
Writes out a node object, and any connected nodes, engines etc, if
necessary.
Reimplemented from SoGroup.
Reimplemented in SoBlinker.
References SoFieldContainer::addWriteReference(),
SoGroup::getChildren(), SoBase::hasMultipleWriteRefs(), and
SoChildList::traverse().
void SoSwitch::getPrimitiveCount (SoGetPrimitiveCountAction * action)
[virtual]
Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives
for the node and adds these to the counters of the action.
Nodes influencing how geometry nodes calculates their primitive count
also overrides this method to change the relevant state variables.
Reimplemented from SoGroup.
void SoSwitch::audioRender (SoAudioRenderAction * action) [virtual]
Action method for SoAudioRenderAction.
Does common processing for SoAudioRenderAction action instances.
Reimplemented from SoGroup.
void SoSwitch::notify (SoNotList * l) [virtual]
Notifies all auditors for this instance when changes are made.
Reimplemented from SoNode.
Reimplemented in SoBlinker.
References SoGroup::findChild(), SoNotRec::getBase(),
SoSFInt32::getValue(), and whichChild.
void SoSwitch::traverseChildren (SoAction * action) [protected]
This function was part of the original SGI Inventor API, but it is not supported in Coin, as it looks like it should probably have been
private in Inventor.
References SoNotList::getLastRec().

Member Data Documentation

SoSFInt32 SoSwitch::whichChild
Selects which child to traverse during rendering (and some other)
actions.
The value should be either SO_SWITCH_NONE (for traversing no children, like it was an empty SoGroup node), SO_SWITCH_ALL (for traversing like if we were an SoGroup node), SO_SWITCH_INHERIT (for traversing the same child as the last SoSwitch node), or an index value for a child.
When using SO_SWITCH_INHERIT, it is important to understand how the
SoSwitch-node is affected by other SoSwitch-nodes. If you have several switches in the scenegraph, the last switch with its whichChild field
set to anything but SO_SWITCH_INHERIT will be used. The switch does not only inherit from its parent switch node, but also from its siblings,
located anywhere before it in the scenegraph. An example will help
clarify this:

#Inventor V2.1 ascii
Separator {
Switch {
whichChild 0
Group {
Switch {
whichChild 1
BaseColor { rgb 1 0 0 } # red
BaseColor { rgb 1 1 0 } # yellow
}
Switch {
whichChild -2 # SO_SWITCH_INHERIT
BaseColor { rgb 0 1 0 } # green
BaseColor { rgb 0 0 1 } # blue
}
Cube { }
}
}
}
This results in a blue cube on the screen. The reason being that the
value of the previous whichChild field was inherited by the final
switch, making it select child 1 - the blue BaseColor.
When constructing ascii Inventor files, the integer values for the
keywords must be used instead of their names. They are -1 for
SO_SWITCH_NONE, -2 for SO_SWITCH_INHERIT, and -3 for SO_SWITCH_ALL.
Default value for the field is SO_SWITCH_NONE.
Referenced by SoBlinker::initClass(), notify(), SoBlinker::notify(),
and SoInteractionKit::setAnySurrogatePath().

Author

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