sovrmlswitch(3)
NAME
SoVRMLSwitch
SYNOPSIS
#include <Inventor/VRMLnodes/SoVRMLSwitch.h> Inherits SoGroup.
Detailed Description
The SoVRMLSwitch class is a group node for traversing selected
children.
- The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:.
- Switch {
exposedField MFNode choice []
exposedField SFInt32 whichChoice -1 # [-1, inf) - }
.fi - The Switch grouping node traverses zero or one of the nodes specified in the choice field. 4.6.5, Grouping and children nodes (<http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.5>), describes details on the types of nodes that are legal values for choice.
- The whichChoice field specifies the index of the child to traverse, with the first child having index 0. If whichChoice is less than zero or greater than the number of nodes in the choice field, nothing is chosen. All nodes under a Switch continue to receive and send events regardless of the value of whichChoice. For example, if an active SoVRMLTimeSensor is contained within an inactive choice of an Switch, the SoVRMLTimeSensor sends events regardless of the Switch's state.
- Public Member Functions
- virtual SoType getTypeId (void) const
SoVRMLSwitch (void)
SoVRMLSwitch (int choices)
virtual SbBool affectsState (void) const
void addChoice (SoNode *choice) void insertChoice (SoNode *choice, int idx) SoNode * getChoice (int idx) const
int findChoice (SoNode *choice) const int getNumChoices (void) const
void removeChoice (int idx)
void removeChoice (SoNode *node)
void removeAllChoices (void)
void replaceChoice (int idx, SoNode *choice) void replaceChoice (SoNode *old, SoNode *choice) virtual void doAction (SoAction *action) virtual void callback (SoCallbackAction *action) virtual void GLRender (SoGLRenderAction *action) virtual void pick (SoPickAction *action) virtual void getBoundingBox (SoGetBoundingBoxAction *action) virtual void handleEvent (SoHandleEventAction *action) virtual void getMatrix (SoGetMatrixAction *action) virtual void search (SoSearchAction *action) virtual void write (SoWriteAction *action) virtual void audioRender (SoAudioRenderAction *action) void addChild (SoNode *child)
void insertChild (SoNode *child, int idx) SoNode * getChild (int idx) const
int findChild (const SoNode *child) const int getNumChildren (void) const
void removeChild (int idx)
void removeChild (SoNode *child)
void removeAllChildren (void)
void replaceChild (int idx, SoNode *node) void replaceChild (SoNode *old, SoNode *node) virtual SoChildList * getChildren (void) const - Static Public Member Functions
- static SoType getClassTypeId (void) static void initClass (void)
- Public Attributes
- SoMFNode choice
SoSFInt32 whichChoice - Protected Member Functions
- virtual const SoFieldData * getFieldData (void) const
virtual ~SoVRMLSwitch (void)
virtual void notify (SoNotList *list)
virtual SbBool readInstance (SoInput *in, unsigned short flags) virtual void copyContents (const SoFieldContainer *from, SbBoolcopyConn) - Static Protected Member Functions
- static const SoFieldData ** getFieldDataPtr (void)
- Friends
- class SoVRMLSwitchP
Constructor & Destructor Documentation
- SoVRMLSwitch::SoVRMLSwitch (void)
- Constructor.
- SoVRMLSwitch::SoVRMLSwitch (int choices)
- Constructor. choices is the expected number of children.
- SoVRMLSwitch::~SoVRMLSwitch (void) [protected, virtual]
- Destructor.
- References affectsState(), getChild(), getNumChildren(),
SoSFInt32::getValue(), and whichChoice.
Member Function Documentation
- SoType SoVRMLSwitch::getClassTypeId (void) [static]
- This static method returns the SoType object associated with objects of this class.
- Reimplemented from SoGroup.
- SoType SoVRMLSwitch::getTypeId (void) const [virtual]
- Returns the type identification of an object derived from a class
inheriting SoBase. This is used for run-time type checking and 'downward' casting. - Usage example:
void foo(SoNode * node)
{if (node->getTypeId() == SoFile::getClassTypeId()) {SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type}
else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type}} - For application programmers wanting to extend the library with new
nodes, engines, nodekits, draggers or others: this method needs to be
overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually
accomplished by using the pre-defined macros available through for
instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and
SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. - For more information on writing Coin extensions, see the class
documentation of the toplevel superclasses for the various class
groups. - Reimplemented from SoGroup.
- const SoFieldData ** SoVRMLSwitch::getFieldDataPtr (void) [static,
- protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. - Reimplemented from SoGroup.
- const SoFieldData * SoVRMLSwitch::getFieldData (void) const [protected,
- virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. - Reimplemented from SoGroup.
- void SoVRMLSwitch::initClass (void) [static]
- Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
- Reimplemented from SoGroup.
- SbBool SoVRMLSwitch::affectsState (void) const [virtual]
- Returns TRUE if the node could have any effect on the state during
traversal. - If it returns FALSE, no data in the traversal-state will change from
the pre-traversal state to the post-traversal state. The SoSeparator node will for instance return FALSE, as it pushes and pops the state
before and after traversal of its children. All SoShape nodes will also return FALSE, as just pushing out geometry data to the rendering engine won't affect the actual rendering state. - The default method returns TRUE, on a 'better safe than sorry'
philosophy. - Reimplemented from SoNode.
- Referenced by ~SoVRMLSwitch().
- void SoVRMLSwitch::addChoice (SoNode * choiceptr)
- Adds choice to the choice field.
- void SoVRMLSwitch::insertChoice (SoNode * choiceptr, int idx)
- Inserts choice at index idx.
- SoNode * SoVRMLSwitch::getChoice (int idx) const
- Returns the choice at index idx.
- int SoVRMLSwitch::findChoice (SoNode * choiceptr) const
- Finds the index for choice, or -1 if not found.
- int SoVRMLSwitch::getNumChoices (void) const
- Returns the number of choices.
- void SoVRMLSwitch::removeChoice (int idx)
- Removes the choice at index idx.
- void SoVRMLSwitch::removeChoice (SoNode * choiceptr)
- If choice is found, remove it.
- void SoVRMLSwitch::removeAllChoices (void)
- Removes all choices.
- void SoVRMLSwitch::replaceChoice (int idx, SoNode * choiceptr)
- Replace the choice at index idx with choice.
- void SoVRMLSwitch::replaceChoice (SoNode * old, SoNode * choiceptr)
- Find old, and replace it with choice.
- References SoAction::getState(), SoSFInt32::getValue(),
SoField::isIgnored(), and whichChoice. - void SoVRMLSwitch::doAction (SoAction * action) [virtual]
- This function performs the typical operation of a node for any action.
- Reimplemented from SoGroup.
- Referenced by callback(), getBoundingBox(), GLRender(), handleEvent(), and pick().
- void SoVRMLSwitch::callback (SoCallbackAction * action) [virtual]
- Action method for SoCallbackAction.
- Simply updates the state according to how the node behaves for the
render action, so the application programmer can use the
SoCallbackAction for extracting information about the scene graph. - Reimplemented from SoGroup.
- References doAction().
- void SoVRMLSwitch::GLRender (SoGLRenderAction * action) [virtual]
- Action method for the SoGLRenderAction.
- This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. - Reimplemented from SoGroup.
- References doAction().
- void SoVRMLSwitch::pick (SoPickAction * action) [virtual]
- Action method for SoPickAction.
- Does common processing for SoPickAction action instances.
- Reimplemented from SoGroup.
- References doAction().
- void SoVRMLSwitch::getBoundingBox (SoGetBoundingBoxAction * action)
- [virtual]
Action method for the SoGetBoundingBoxAction. - Calculates bounding box and center coordinates for node and modifies
the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for
this node. - Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables.
- Reimplemented from SoGroup.
- References doAction().
- void SoVRMLSwitch::handleEvent (SoHandleEventAction * action) [virtual]
- Action method for SoHandleEventAction.
- Inspects the event data from action, and processes it if it is something which this node should react to.
- Nodes influencing relevant state variables for how event handling is
done also overrides this method. - Reimplemented from SoGroup.
- References doAction().
- void SoVRMLSwitch::getMatrix (SoGetMatrixAction * action) [virtual]
- Action method for SoGetMatrixAction.
- Updates action by accumulating with the transformation matrix of this node (if any).
- Reimplemented from SoGroup.
- void SoVRMLSwitch::search (SoSearchAction * action) [virtual]
- Action method for SoSearchAction.
- Compares the search criteria from the action to see if this node is a match. Searching is done by matching up all criteria set up in the SoSearchAction -- if any of the requested criteria is a miss, the search is not deemed successful for the node.
- See also:
SoSearchAction
- Reimplemented from SoGroup.
- References getChildren(), and SoChildList::traverse().
- void SoVRMLSwitch::write (SoWriteAction * action) [virtual]
- Action method for SoWriteAction.
- Writes out a node object, and any connected nodes, engines etc, if
necessary. - Reimplemented from SoGroup.
- References SoMFNode::addNode(), and choice.
- void SoVRMLSwitch::audioRender (SoAudioRenderAction * action) [virtual]
- Action method for SoAudioRenderAction.
- Does common processing for SoAudioRenderAction action instances.
- Reimplemented from SoGroup.
- void SoVRMLSwitch::addChild (SoNode * node) [virtual]
- Append a child node to the list of children nodes this group node is managing.
- Please note that this method is not virtual in the original SGI
Inventor API. - Reimplemented from SoGroup.
- References choice, and SoMFNode::insertNode().
- void SoVRMLSwitch::insertChild (SoNode * child, int newchildindex)
- [virtual]
Insert a child node at position newchildindex. - Please note that this method is not virtual in the original SGI
Inventor API. - Reimplemented from SoGroup.
- References choice, and SoMFNode::getNode().
- SoNode * SoVRMLSwitch::getChild (int index) const [virtual]
- Returns pointer to child node at index.
- Please note that this method is not virtual in the original SGI
Inventor API. - Reimplemented from SoGroup.
- References choice, and SoMFNode::findNode().
- Referenced by ~SoVRMLSwitch().
- int SoVRMLSwitch::findChild (const SoNode * node) const [virtual]
- Returns index in our list of children for child node, or -1 if node is not a child of this group node.
- Please note that this method is not virtual in the original SGI
Inventor API. - Reimplemented from SoGroup.
- References choice, and SoMFNode::getNumNodes().
- Referenced by notify().
- int SoVRMLSwitch::getNumChildren (void) const [virtual]
- Returns number of child nodes managed by this group.
- Please note that this method is not virtual in the original SGI
Inventor API. - Reimplemented from SoGroup.
- References choice, and SoMFNode::removeNode().
- Referenced by ~SoVRMLSwitch().
- void SoVRMLSwitch::removeChild (int childindex) [virtual]
- Remove node at childindex in our list of children.
- Please note that this method is not virtual in the original SGI
Inventor API. - Reimplemented from SoGroup.
- References choice, and SoMFNode::removeNode().
- void SoVRMLSwitch::removeChild (SoNode * child) [virtual]
- Remove child from the set of children managed by this group node. Will decrease the reference count of child by 1.
- This is a convenience method. It will simply call findChild() with child as argument, and then call removeChild(int) if the child is found.
- Please note that this method is not virtual in the original SGI
Inventor API. - Reimplemented from SoGroup.
- References SoGroup::children, choice, SoMFNode::removeAllNodes(), and
SoChildList::truncate(). - void SoVRMLSwitch::removeAllChildren (void) [virtual]
- Do not manage the children anymore. Will dereference all children by 1 as they are removed.
- Please note that this method is not virtual in the original SGI
Inventor API. - Reimplemented from SoGroup.
- References choice, and SoMFNode::replaceNode().
- void SoVRMLSwitch::replaceChild (int index, SoNode * newchild) [virtual]
- Replace child at index with newChild.
- Dereferences the child previously at index, and increases the reference count of newChild by 1.
- Please note that this method is not virtual in the original SGI
Inventor API. - Reimplemented from SoGroup.
- References choice, and SoMFNode::replaceNode().
- void SoVRMLSwitch::replaceChild (SoNode * oldchild, SoNode * newchild)
- [virtual]
Replace oldchild with newchild. - Dereferences oldchild by 1, and increases the reference count of newchild by 1.
- This is a convenience method. It will simply call findChild() with oldchild as argument, and call replaceChild(int, SoNode*) if the child is found.
- Please note that this method is not virtual in the original SGI
Inventor API. - Reimplemented from SoGroup.
- References choice, and SoNotList::getLastField().
- SoChildList * SoVRMLSwitch::getChildren (void) const [virtual]
- Returns list of children.
- Reimplemented from SoGroup.
- References SoGroup::children, choice, SoMField::getNum(),
SoMFNode::getValues(), and SoVRMLParent::updateChildList(). - Referenced by search().
- void SoVRMLSwitch::notify (SoNotList * l) [protected, virtual]
- Notifies all auditors for this instance when changes are made.
- Reimplemented from SoNode.
- References findChild(), SoNotRec::getBase(), SoNotRec::getPrevious(),
SoSFInt32::getValue(), and whichChoice. - SbBool SoVRMLSwitch::readInstance (SoInput * in, unsigned short flags)
- [protected, virtual]
This method is mainly intended for internal use during file import
operations. - It reads a definition of an instance from the input stream in. The
input stream state points to the start of a serialized / persistant
representation of an instance of this class type. - TRUE or FALSE is returned, depending on if the instantiation and
configuration of the new object of this class type went ok or not. The import process should be robust and handle corrupted input streams by
returning FALSE. - flags is used internally during binary import when reading user extension nodes, group nodes or engines.
- Reimplemented from SoGroup.
- void SoVRMLSwitch::copyContents (const SoFieldContainer * from, SbBool
- copyconnections) [protected, virtual] Makes a deep copy of all data of from into this instance, except external scenegraph references if copyconnections is FALSE.
- This is the protected method that should be overridden by extension
node / engine / dragger / whatever subclasses which needs to account
for internal data that are not handled automatically. - For copying nodes from application code, you should not invoke this
function directly, but rather call the SoNode::copy() function:
SoNode * mynewnode = templatenode->copy(); - The same also goes for engines.
- Make sure that when you override the copyContents() method in your
extension class that you also make it call upwards to it's parent
superclass in the inheritance hierarchy, as copyContents() in for instance SoNode and SoFieldContainer does important work. It should go something like this:
void
MyCoinExtensionNode::copyContents(const SoFieldContainer * from,SbBool copyconnections){// let parent superclasses do their thing (copy fields, copy
// instance name, etc etc)
SoNode::copyContents(from, copyconnections);// [..then copy internal data..]} - Reimplemented from SoGroup.
Member Data Documentation
- SoMFNode SoVRMLSwitch::choice
- Contains the children.
- Referenced by addChild(), findChild(), getChild(), getChildren(),
getNumChildren(), insertChild(), removeAllChildren(), removeChild(),
replaceChild(), and write(). - SoSFInt32 SoVRMLSwitch::whichChoice
- Selected choice. Can be a positive number from 0 to <num children-1>,
or one of the constants SO_SWITCH_NODE, SO_SWITCH_ALL or
SO_SWITCH_INHERIT. Default value is SO_SWITCH_NONE. - Referenced by notify(), replaceChoice(), and ~SoVRMLSwitch().
Author
- Generated automatically by Doxygen for Coin from the source code.