random(3)

NAME

random, srandom, srandomdev, initstate, setstate - better
random number
generator; routines for changing generators

LIBRARY

Standard C Library (libc, -lc)

SYNOPSIS

#include <stdlib.h>
long
random(void);
void
srandom(unsigned long seed);
void
srandomdev(void);
char *
initstate(unsigned long seed, char *state, long n);
char *
setstate(char *state);

DESCRIPTION

The random() function uses a non-linear additive feedback
random number
generator employing a default table of size 31 long integers
to return
successive pseudo-random numbers in the range from 0 to
(2**31)-1. The
period of this random number generator is very large, ap
proximately
16*((2**31)-1).
The random() and srandom() functions have (almost) the same
calling
sequence and initialization properties as the rand(3) and
srand(3) functions. The difference is that rand(3) produces a much less
random
sequence -- in fact, the low dozen bits generated by rand go
through a
cyclic pattern. All the bits generated by random() are us
able. For
example, `random()&01' will produce a random binary value.
Like rand(3), random() will by default produce a sequence of
numbers that
can be duplicated by calling srandom() with `1' as the seed.
The srandomdev() routine initializes a state array using the
random(4)
random number device which returns good random numbers,
suitable for
cryptographic use. Note that this particular seeding proce
dure can generate states which are impossible to reproduce by calling
srandom() with
any value, since the succeeding terms in the state buffer
are no longer
derived from the LC algorithm applied to a fixed seed.
The initstate() routine allows a state array, passed in as
an argument,
to be initialized for future use. The size of the state ar
ray (in bytes)
is used by initstate() to decide how sophisticated a random
number generator it should use -- the more state, the better the random
numbers will
be. (Current "optimal" values for the amount of state in
formation are 8,
32, 64, 128, and 256 bytes; other amounts will be rounded
down to the
nearest known amount. Using less than 8 bytes will cause an
error.) The
seed for the initialization (which specifies a starting
point for the
random number sequence, and provides for restarting at the
same point) is
also an argument. The initstate() function returns a point
er to the previous state information array.
Once a state has been initialized, the setstate() routine
provides for
rapid switching between states. The setstate() function re
turns a
pointer to the previous state array; its argument state ar
ray is used for
further random number generation until the next call to
initstate() or
setstate().
Once a state array has been initialized, it may be restarted
at a different point either by calling initstate() (with the desired
seed, the state
array, and its size) or by calling both setstate() (with the
state array)
and srandom() (with the desired seed). The advantage of
calling both
setstate() and srandom() is that the size of the state array
does not
have to be remembered after it is initialized.
With 256 bytes of state information, the period of the ran
dom number generator is greater than 2**69 which should be sufficient for
most purposes.

DIAGNOSTICS

If initstate() is called with less than 8 bytes of state in
formation, or
if setstate() detects that the state information has been
garbled, error
messages are printed on the standard error output.

SEE ALSO

arc4random(3), rand(3), srand(3), random(4)

HISTORY

These functions appeared in 4.2BSD.

AUTHORS

Earl T. Cohen

BUGS

About 2/3 the speed of rand(3).

The historical implementation used to have a very weak seed
ing; the random sequence did not vary much with the seed. The current
implementation
employs a better pseudo-random number generator for the ini
tial state
calculation.
Applications requiring cryptographic quality randomness
should use
arc4random(3).
BSD June 4, 1993
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