tlp::gllayer(3)

NAME

tlp::GlLayer

SYNOPSIS

#include <GlLayer.h>
Public Member Functions
GlLayer (const std::string &name)
void setScene (GlScene *scene)
GlScene * getScene ()
std::string getName ()
void setCamera (Camera *camera)
void setCamera (const Camera &camera)
void set2DMode ()
Camera * getCamera ()
void setVisible (bool visible)
bool isVisible ()
void addGlEntity (GlSimpleEntity *entity, const std::string &name)
void deleteGlEntity (const std::string &key)
void deleteGlEntity (GlSimpleEntity *entity)
GlSimpleEntity * findGlEntity (const std::string &key)
std::map< std::string, GlSimpleEntity * > * getDisplays ()
void acceptVisitor (GlSceneVisitor *visitor)
GlComposite * getComposite ()
void clear ()
void getXML (xmlNodePtr rootNode)
void setWithXML (xmlNodePtr rootNode)

Detailed Description

Layer class

Constructor & Destructor Documentation

tlp::GlLayer::GlLayer (const std::string & name)
Layer constructor : construct a layer with his name

Member Function Documentation

void tlp::GlLayer::acceptVisitor (GlSceneVisitor * visitor)
function used by visitors to visit this layer
void tlp::GlLayer::addGlEntity (GlSimpleEntity * entity, const std::string
& name)
Add an entity to GlComposite of the layer
void tlp::GlLayer::clear () [inline]
Remove all entities of the layer
void tlp::GlLayer::deleteGlEntity (GlSimpleEntity * entity)
Delete entity
void tlp::GlLayer::deleteGlEntity (const std::string & key)
Delete entity with name : key
GlSimpleEntity* tlp::GlLayer::findGlEntity (const std::string & key)
Return entity with name : key
Camera* tlp::GlLayer::getCamera () [inline]
Return the layer's camera
GlComposite* tlp::GlLayer::getComposite () [inline]
Return the GlComposite used by the layer
std::map<std::string, GlSimpleEntity*>* tlp::GlLayer::getDisplays ()
Return the map of layer's entities
std::string tlp::GlLayer::getName () [inline]
Return the layer's name
GlScene* tlp::GlLayer::getScene () [inline]
Return the scene where the layer is
void tlp::GlLayer::getXML (xmlNodePtr rootNode)
Return the layer's data in XML
bool tlp::GlLayer::isVisible () [inline]
Return if the layer is visible
void tlp::GlLayer::set2DMode () [inline]
Replace the layer's camera with a new 2D one
void tlp::GlLayer::setCamera (const Camera & camera) [inline]
Set the layer's camera
void tlp::GlLayer::setCamera (Camera * camera) [inline]
Set the layer's camera with a pointer to a camera
void tlp::GlLayer::setScene (GlScene * scene) [inline]
Set the scene where the layer is
void tlp::GlLayer::setVisible (bool visible) [inline]
Set if the layer is visible
void tlp::GlLayer::setWithXML (xmlNodePtr rootNode)
Set the layer's data with XML

Author

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