YEventSync(3)

NAME

YEventSync - Y server sync event structures

STRUCTURES

typedef struct {
long cycle_ahead_us;
} YEventSync;
When you receive this event it means that the Y server has synced and the cycle_ahead_us member indicates the microseconds that the Y server has synced ahead (which is server side implmentation specific).

SEE ALSO

YEvent(3) YEventAudioChange(3) YEventServerStats(3) YEventCycleChange(3) YEventDisconnect(3) YEventHost(3) YEventSoundKill(3) YEventMixer(3) YEventSoundPlay(3) YEventSoundObjectAttributes(3) YEventShutdown(3) YEventAudioStats(3) YEventYSHMSound(3) YEventAudioCDStats(3) YGetNextEvent(3) YPutBackEvent(3)
Copyright © 2010-2025 Platon Technologies, s.r.o.           Home | Man pages | tLDP | Documents | Utilities | About
Design by styleshout