YSetPlaySoundObjectValues(3)
NAME
YSetPlaySoundObjectValues - set playing sound object values
SYNTAX
#include <Y2/Y.h>
#include <Y2/Ylib.h>
- void YSetPlaySoundObjectValues(
- YConnection *connection,
YID yid,
YEventSoundPlay *value - )
ARGUMENTS
- connection
- Specifies the connection to the Y server, obtained by a call to YOpenConnection.
- yid Specifies the YID of the playing instance of the sound object
- that you want to stop. This value should have been previously returned by a call to YStartPlaySoundObject or YStartPlaySoundObjectSimple.
- value Specifies the values to change on the playing sound object. See
- YEventSoundPlay for more information about this structure.
DESCRIPTION
The YSetPlaySoundObjectValues changes the play values of a sound object
already playing. The value of yid must be that of one received from a
call to YStartPlaySoundObject or YStartPlaySoundObjectSimple.
On success a YSoundObjectPlayValues event will be generated.
EXAMPLE
#include <stdio.h>
#include <unistd.h>
#include <Y2/Y.h>
#include <Y2/Ylib.h>
- int main(int argc, char *argv[])
{ - YID yid;
YEventSoundPlay value;
YConnection *con = YOpenConnection("/usr/sbin/starty",
"127.0.0.1:9433" - );
if(con == NULL) - /* Start playing a sound object. */
yid = YStartPlaySoundObjectSimple( - con, "/usr/share/sounds/info.wav"
- );
- /* Set up values that we want to modify. */
value.flags = (YPlayValuesFlagYID | - YPlayValuesFlagSampleRate);
- value.yid = yid; /* Must set this. */
value.sample_rate = 22050; /* Speed up! */ - /* Modify the playing sound object. */
YSetPlaySoundObjectValues( - con, yid, &value
- );
- sleep(3);
- YDestroyPlaySoundObject(con, yid);
- YCloseConnection(con, False);
- return(0);
- }