FBB::LocalServerSocket(3bobcat)
NAME
FBB::LocalServerSocket - Unix Domain Server socket accepting connection
requests
SYNOPSIS
#include <bobcat/localserversocket>
Linking option: -lbobcat
DESCRIPTION
An FBB::LocalServerSocket defines a Unix Domain server socket, listening for connection requests from the local host using a Unix Domain
socket. Connection requests may be accepted in either blocking or
non-blocking modes. When a connection is accepted a socket is returned
which may be used to read information from or write information to the
client requesting the connection. The socket that is made available is
a file descriptor which may be used to initialize a std::istream and/or
std::ostream. The std::istream is used to read information from the
client process; the std::ostream is used to send information to the
client process. Since a socket may be considered a file descriptor the
avaiable FBB::IFdStream, FBB::IFdStreamBuf, FBB::OFdStream, and
FBB::OFdStreamBuf classes may be used profitably here. Note that having
available a socket does not mean that this defines the communication
protocol. It is (still) the responsibility of the programmer to comply
with an existing protocol or to implement a tailor-made protocol. The
latter situation implies that the sequence of input- and output operations is defined by the programmer.
NAMESPACE
FBB
All constructors, members, operators and manipulators, mentioned in
this man-page, are defined in the namespace FBB.
INHERITS FROM
FBB::LocalSocketBase
ENUMERATION
The following enumeration is defined in th class FBB::LocalServerSocket:
enum Socket
This enumeration holds two values:
- o KEEP:
- When this value is specified at construction time, the file representing the Unix Domain Socket will not be removed when the LocalServerSocket is destroyed. This is the default value used with the LocalServerSocket constructor.
- o UNLINK:
- When this value is specified at construction time, the file representing the Unix Domain Socket will be removed when the LocalServerSocket is destroyed.
CONSTRUCTOR
- o LocalServerSocket():
- This constructor creates an empty (non-functioning) FBB::LocalServerSocket object. Before it can be used, the open() member must be called (see below).
- o LocalServerSocket(string const &name, Socket action = KEEP)
- throw (Errno):
This constructor initializes an FBB::LocalServerSocket object, which will listen for connection requests using the named Unix Domain socket. An FBB::Errno is thrown if the socket could not be constructed. If the constructor is given a second argument FBB::LocalServerSocket::UNLINK, the constructed socket will be unlinked when the FBB::LocalServerSocket object is destroyed. The construction of the socket does not mean that the FBB::LocalServerSocket object is actually listening for connections. To start listening, the member listen() should be called. The copy constructor is not available.
MEMBER FUNCTIONS
- o size_t accept():
- The accept() member returns an size_t which is a file descriptor (socket) that may be used to communicate with the client requesting the connection. In more complex programs the returned file descriptor (socket) could be passed to a class derived from FBB::Fork, handling the communication with the child as a separate (child) process.
- o void listen(size_t backlog = 5, bool blocking = true):
- The listen() member defines the way the FBB::LocalServerSocket will listen for clients requesting a connection. It can be used only once with a FBB::LocalServerSocket. An FBB::Errno object is thrown if listening fails.
- The listen() member's backlog parameter defines the size of the FBB::LocalServerSocket's internal queue in which connection requests may be stored waiting for their turn to be serviced. When backlog requests are waiting and another request arrives, then that request is lost.
- The member's second parameter, blocking, is used to control the blocking mode. By default, blocking is used, and listen() will wait until a connection is established. This is ok in situations where clients connect infrquently and for relatively short time intervals. Otherwise, in more complex programs, an FBB::Selector object can be used to sense input on the server socket and/or on various client sockets.
- o void open(string const &name, Socket action = KEEP):
- This member prepares a FBB::LocalServerSocket object for use. It should only be used in combination with the default constructor. Following open() the FBB:::LocalServerSocket object will be able to listen for connection requests using the named Unix Domain socket. An FBB::Errno is thrown if the socket could not be constructed. If the a second argument FBB::LocalServerSocket::UNLINK, is provided the constructed socket will be unlinked when the FBB::LocalServerSocket object is destroyed. The construction of the socket does not mean that the FBB::LocalServerSocket object is actually listening for connections. To start listening, the member listen() should be called next.
EXAMPLE
- See also the localclientsocket(3bobcat) example.
- #include <iostream>
#include <bobcat/localserversocket>
#include <bobcat/ifdstream>
#include <bobcat/ofdstream> - using namespace std;
using namespace FBB; - int main(int argc, char **argv)
try
{if (argc == 1)
{cerr << "Provide local filename, e.g., /tmp/uds\n";
return 1;}LocalServerSocket server(argv[1]);cerr << "server using `" << argv[1] << "'" << endl;cout <<"The server terminates when it receives a single `q' on a line\n" "A connection is terminated when no input is received anymore.\n" "Then another connection is possible" << endl;server.listen(); // listen in blocking modewhile (true)
{int fd = server.accept();cerr << "Client FD = " << fd << ", " << endl;IFdStream in(fd); // stream to read from client
OFdStream out(fd); // stream to write to client
string cmd;while (getline(in, cmd))
{cout << "Got: " << cmd << endl;
out << "Got: " << cmd << "\r" << endl;if (cmd[0] == 'q')return 0;}
cout << "Ready for another connection\n";}}
catch (Errno const &err)
{cerr <<err.what() << endl <<
"Server socket on port " << argv[1] <<
" can't be opened" << endl;return -1;}
FILES
bobcat/serversocket - defines the class interface
SEE ALSO
bobcat(7), localclientsocket(3bobcat), fork(3bobcat), ifdstream(3bobcat), ifdstreambuf(3bobcat), localsocketbase(3bobcat), ofdstream(3bobcat), ofdstream(3bobcat), select(2), selector(3bobcat), serversocket(3bobcat)
BUGS
None Reported.
DISTRIBUTION FILES
o bobcat_2.08.01-x.dsc: detached signature;
o bobcat_2.08.01-x.tar.gz: source archive;
o bobcat_2.08.01-x_i386.changes: change log;
- o libbobcat1_2.08.01-x_*.deb: debian package holding the
- libraries;
- o libbobcat1-dev_2.08.01-x_*.deb: debian package holding the
- libraries, headers and manual pages;
- o http://sourceforge.net/projects/bobcat: public archive location;
BOBCAT
Bobcat is an acronym of `Brokken's Own Base Classes And Templates'.
COPYRIGHT
This is free software, distributed under the terms of the GNU General
Public License (GPL).
AUTHOR
- Frank B. Brokken (f.b.brokken@rug.nl).