GLORTHO(3gl)

NAME

glOrtho - multiply the current matrix with an orthographic matrix

C SPECIFICATION

void glOrtho( GLdouble left,
GLdouble right,
GLdouble bottom,
GLdouble top,
GLdouble near_val,
GLdouble far_val )

PARAMETERS

left, right Specify the coordinates for the left and right vertical
clipping planes.
bottom, top Specify the coordinates for the bottom and top horizontal
clipping planes.
near_val, far_val
Specify the distances to the nearer and farther depth clipping planes. These values are negative if the plane is to be behind the viewer.

DESCRIPTION

glOrtho describes a transformation that produces a parallel projection. The current matrix (see glMatrixMode) is multiplied by this matrix and the result replaces the current matrix, as if glMultMatrix were called with the following matrix as its argument:
r_i_g_h_t_-_l_e_f_t_ 0 0 tx

0 t_o_p_-_b_2o_t_t_o_m_ 0 ty
( )

0 0 f_a_r__v_a_l_-_2n_e_a_r__v_a_l_ tz
0 0 0 1
where
tx=-rr_ii_gg_hh_tt_-_ll_ee_ff_tt_
ty=-tt_oo_pp_-_bb_oo_tt_tt_oo_mm_
tz=-ff_aa_rr___vv_aa_ll_-_nn_ee_aa_rr___vv_aa_ll_
Typically, the matrix mode is GL_PROJECTION, and (left, bottom, -near_val)
and (right, top, -near_val) specify the points on the near clipping plane
that are mapped to the lower left and upper right corners of the window,
respectively, assuming that the eye is located at (0, 0, 0). -far_val speci
fies the location of the far clipping plane. Both near_val and far_val can be
either positive or negative.
Use glPushMatrix and glPopMatrix to save and restore the current matrix stack.

ERRORS

GL_INVALID_OPERATION is generated if glOrtho is executed between the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS

glGet with argument GL_MATRIX_MODE glGet with argument GL_COLOR_MATRIX glGet with argument GL_MODELVIEW_MATRIX glGet with argument GL_PROJECTION_MATRIX glGet with argument GL_TEXTURE_MATRIX

SEE ALSO

glFrustum(3G), glMatrixMode(3G), glMultMatrix(3G), glPushMatrix(3G), glViewport(3G)
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