GLTRANSLATE(3gl)
NAME
glTranslated, glTranslatef - multiply the current matrix by a translation matrix
C SPECIFICATION
- void glTranslated( GLdouble x,
- GLdouble y,
GLdouble z ) - void glTranslatef( GLfloat x,
- GLfloat y,
GLfloat z )
PARAMETERS
- x, y, z
- Specify the x, y, and z coordinates of a translation vector.
DESCRIPTION
- glTranslate produces a translation by (x,y,z). The current matrix (see
glMatrixMode) is multiplied by this translation matrix, with the product replacing the current matrix, as if glMultMatrix were called with
the following matrix for its argument:
- 1 0 0 x
- 0 1 0 y
- ( )
0 0 1 z- 0 0 0 1
- If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn
- after a call to glTranslate are translated.
- Use glPushMatrix and glPopMatrix to save and restore the untranslated coordi
- nate system.
ERRORS
GL_INVALID_OPERATION is generated if glTranslate is executed between the execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_MATRIX_MODE glGet with argument GL_COLOR_MATRIX glGet with argument GL_MODELVIEW_MATRIX glGet with argument GL_PROJECTION_MATRIX glGet with argument GL_TEXTURE_MATRIX