GLUUNPROJECT4(3gl)

NAME

gluUnProject4 - map window and clip coordinates to object coordinates

C SPECIFICATION

GLint gluUnProject4( GLdouble winX,
GLdouble winY,
GLdouble winZ,
GLdouble clipW,
const GLdouble *model,
const GLdouble *proj,
const GLint *view,
GLdouble near,
GLdouble far,
GLdouble* objX,
GLdouble* objY,
GLdouble* objZ,
GLdouble* objW )

PARAMETERS

winX, winY, winZ
Specify the window coordinates to be mapped.
clipW Specify the clip w coordinate to be mapped.
model Specifies the modelview matrix (as from a glGetDoublev
call).
proj Specifies the projection matrix (as from a glGetDoublev
call).
view Specifies the viewport (as from a glGetIntegerv call).
near, far Specifies the near and far planes (as from a glGetDou
blev call).
objX, objY, objZ, objW
Returns the computed object coordinates.

DESCRIPTION

gluUnProject4 maps the specified window coordinates winX, winY and winZ and its clip w coordinate clipW into object coordinates (objX, objY, objZ, objW) using model, proj and view. clipW can be other than 1 as for vertices in glFeedbackBuffer when data type GL_4D_COLOR_TEXTURE is returned. This also handles the case where the near and far planes are different from the default, 0 and 1, respectively. A return value of GL_TRUE indicates success; a return value of GL_FALSE indicates failure.

To compute the coordinates (objX, objY, objZ and objW), gluUnProject4 multiplies the normalized device coordinates by the inverse of model*proj as follows:
objX
2_(_w_i_nv_Xi_-e_vw_i[_e2_w]_[_0_]_)_-1
objY
2_(_w_i_nv_Yi_-e_vw_i[_e3_w]_[_1_]_)_-1
( )=INV(PM)( )

objZ
2_(_wf_ia_nr_Z-_-n_ne_ea_ar_r)_)_-1
objW
clipW
INV() denotes matrix inversion.
gluUnProject4 is equivalent to gluUnProject when clipW is 1, near is 0 and far is 1.

NOTES

gluUnProject4 is available only if the GLU version is 1.3 or greater.

SEE ALSO

glGet(3G), glFeedbackBuffer(3G), gluProject(3G), gluUnProject(3G)
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