GLVIEWPORT(3gl)

NAME

glViewport - set the viewport

C SPECIFICATION

void glViewport( GLint x,
GLint y,
GLsizei width,
GLsizei height )

PARAMETERS

x, y Specify the lower left corner of the viewport rectangle, in pix
els. The initial value is (0,0).
width, height
Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window.

DESCRIPTION

glViewport specifies the affine transformation of x and y from normalized device coordinates to window coordinates. Let (xnd, ynd) be normalized device coordinates. Then the window coordinates (xw, yw) are computed as follows:
xw=(xnd+1)(w_i_d2_t_h_)+x
yw=(ynd+1)(h_e_i_g2_h_t_)+y
Viewport width and height are silently clamped to a range that depends on the
implementation. To query this range, call glGet with argument

GL_MAX_VIEWPORT_DIMS

ERRORS

GL_INVALID_VALUE is generated if either width or height is negative.

GL_INVALID_OPERATION is generated if glViewport is executed between the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS

glGet with argument GL_VIEWPORT
glGet with argument GL_MAX_VIEWPORT_DIMS

SEE ALSO

glDepthRange(3G)
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