AuSoundPlayFromBucket(3nas)
Name
AuSoundPlayFromBucket - create a flow to play from a bucket.
Synopsis
- AuEventHandlerRec *AuSoundPlayFromBucket(server, source, destination,
volume, callback, callback_data, loop_count, flow, volume_mult_elem,
monitor_element, status)
- AuServer *server;
AuBucketID source;
AuDeviceID destination;
AuFixedPoint volume;
void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, - AuPointer);
- AuPointer callback_data;
int loop_count;
AuFlowID *flow;
int *volume_mult_elem;
int *monitor_element;
AuStatus *status;
Arguments
server Specifies the connection to the audio server.
source Specifies the bucket to play.
- destination
- Specifies the device to output the audio data.
- volume Specifies the volume.
- callback Specifies the procedure to be called for additional event
- processing.
- callback_data
- Specifies any additional arguments to be passed to the callback.
- loop_count
- Specifies how many time the bucket should be played.
- flow If non-NULL, returns the flow ID.
- volume_mult_elem
- If non-NULL, returns the index of the volume multipler element.
- monitor_element
- If non-NULL, include an ExportMonitor element in the flow and return it's index.
- status If non-NULL, flush the output buffer and return the status
- from the server.
Description
AuSoundPlayFromBucket creates a flow to play bucket on device and
returns a pointer to the event handler created or NULL if there was an
error.
Errors
AuBadBucket, AuBadDevice.
See Also
AuSoundPlay, AuSoundPlayFromData, AuSoundPlayFromFile, AuSoundPlaySynchronousFromFile.
- audiolib - Network Audio System C Language Interface