Clutter::Behaviour::Depth(3pm)
NAME
Clutter::Behaviour::Depth - A behaviour controlling the Z position
SYNOPSIS
my $behaviour = Clutter::Behaviour::Depth->new(); $behaviour->set_alpha(Clutter::Alpha->new($timeline, 'ease-in-sine')); $behaviour->set_bounds(-200, 200); $behaviour->apply($rectangle); $behaviour->apply($texture); $timeline->start();
DESCRIPTION
Clutter::Behaviour::Depth is a simple Clutter::Behaviour controlling
the depth of a set of actors between a start and end value.
HIERARCHY
- Glib::Object
+----Clutter::Behaviour - +----Clutter::Behaviour::Depth
METHODS
- behaviour = Clutter::Behaviour::Depth->new ($alpha=undef, $depth_start,
- $depth_end)
o $alpha (Clutter::Alpha or undef) - o $depth_start (integer)
- o $depth_end (integer)
- (start, end) = $behaviour->get_bounds $behaviour->set_bounds ($start, $end)
- o $start (integer)
- o $end (integer)
PROPERTIES
- 'depth-end' (integer : readable / writable / private)
- Final depth to apply
- 'depth-start' (integer : readable / writable / private)
- Initial depth to apply
SEE ALSO
Clutter::Behaviour, Clutter::Alpha
COPYRIGHT
Copyright (C) 2006, 2007, 2008 OpenedHand Ltd
Copyright (C) 2009 Intel Corporation
This module is free software; you can redistribute it and/or modify it
under the terms of either:
o the GNU Lesser General Public Library version 2.1; or
o the Artistic License, version 2.0.
- See Clutter for the full copyright notice.