Clutter::Behaviour::Path(3pm)

NAME

Clutter::Behaviour::Path - A behaviour for moving actors along a
Clutter::Path

SYNOPSIS

my $path = Clutter::Path->new('M 10,10 C 20,20 20,20 10,30 z');

my $behaviour = Clutter::Behaviour::Path->new($alpha, $path);
$behaviour->apply($rectangle);

DESCRIPTION

Clutter::Behaviour::Path interpolates actors along a defined path.

A path is described by a Clutter::Path object. The path can contain
straight line parts and bezier curves. If the path contains 'move-to'
nodes then the actors will jump to those coordinates. This can be used make disjoint paths.

When creating a path behaviour in a Clutter::Script, you can specify
the path property directly as a string. For example:
{
"id" : "spline-path",
"type" : "ClutterBehaviourPath",
"path" : "M 50 50 L 100 100",
"alpha" : {
"timeline" : "main-timeline",
"function" : "ramp
}
}
Note: If the alpha function is a periodic function, i.e. it returns to 0 after reaching the maximum alpha value, then the actors will walk the path backwards to the starting node.

HIERARCHY

Glib::Object
+----Clutter::Behaviour
+----Clutter::Behaviour::Path

INTERFACES

Glib::Object::_Unregistered::ClutterScriptable

METHODS

behaviour = Clutter::Behaviour::Path->new ($alpha=undef, $path=undef)
o $alpha (Clutter::Alpha or undef)
o $path (Clutter::Path or undef)
path = $behaviour->get_path $behaviour->set_path ($path)
o $path (Clutter::Path or undef)

PROPERTIES

'path' (Clutter::Path : readable / writable / private)
The ClutterPath object representing the path to animate along

SIGNALS

knot-reached (Clutter::Behaviour::Path, Glib::UInt)

SEE ALSO

Clutter::Path, Clutter::Behaviour, Clutter::Alpha

COPYRIGHT

Copyright (C) 2006, 2007, 2008 OpenedHand Ltd

Copyright (C) 2009 Intel Corporation

This module is free software; you can redistribute it and/or modify it under the terms of either:

o the GNU Lesser General Public Library version 2.1; or

o the Artistic License, version 2.0.

See Clutter for the full copyright notice.
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