net::server::proto(3pm)
NAME
Net::Server::Proto - Net::Server Protocol compatibility layer
SYNOPSIS
# Net::Server::Proto and its accompianying modules are not # intended to be used outside the scope of Net::Server. # That being said, here is how you use them. This is # only intended for anybody wishing to extend the # protocols to include some other set (ie maybe a # database connection protocol) use Net::Server::Proto; my $sock = Net::Server::Proto->object( $default_host, # host to use if none found in port $port, # port to connect to $default_proto, # proto to use if none found in port $server_obj, # Net::Server object ); ### Net::Server::Proto will attempt to interface with ### sub modules named simillar to Net::Server::Proto::TCP ### Individual sub modules will be loaded by ### Net::Server::Proto as they are needed. use Net::Server::Proto::TCP; # can be TCP/UDP/UNIX/etc ### Return an object which is a sub class of IO::Socket ### At this point the object is not connected. ### The method can gather any other information that it ### needs from the server object. my $sock = Net::Server::Proto::TCP->object( $default_host, # host to use if none found in port $port, # port to connect to $server_obj, # Net::Server object ); ### Log that a connection is about to occur. ### Use the facilities of the passed Net::Server object. $sock->log_connect( $server ); ### Actually bind to port or socket file. This ### is typically done by calling the configure method. $sock->connect(); ### Allow for rebinding to an already open fileno. ### Typically will just do an fdopen. $sock->reconnect(); ### Return a unique identifying string for this sock that ### can be used when reconnecting. my $str = $sock->hup_string(); ### Return the proto that is being used by this module. my $proto = $sock->NS_proto();
DESCRIPTION
Net::Server::Proto is an intermediate module which returns IO::Socket
style objects blessed into its own set of classes (ie
Net::Server::Proto::TCP, Net::Server::Proto::UNIX).
Only three or four protocols come bundled with Net::Server. TCP, UDP,
UNIX, and eventually SSL. TCP is an implementation of SOCK_STREAM
across an INET socket. UDP is an implementation of SOCK_DGRAM across
an INET socket. UNIX uses a unix style socket file and lets the user
choose between SOCK_STREAM and SOCK_DGRAM (the default is SOCK_STREAM).
SSL is actually just a layer on top of TCP.
The protocol that is passed to Net::Server can be the name of another
module which contains the protocol bindings. If a protocol of
MyServer::MyTCP was passed, the socket would be blessed into that
class. If Net::Server::Proto::TCP was passed, it would get that class.
If a bareword, such as tcp, udp, unix or ssl, is passed, the word is
uppercased, and post pended to "Net::Server::Proto::" (ie tcp =
Net::Server::Proto::TCP).
METHODS
Protocol names used by the Net::Server::Proto should be sub classes of
IO::Socket. These classes should also contain, as a minimum, the following methods:
- object
- Return an object which is a sub class of IO::Socket At this point
the object is not connected. The method can gather any other
information that it needs from the server object. Arguments are
default_host, port, and a Net::Server style server object. - log_connect
- Log that a connection is about to occur. Use the facilities of the
passed Net::Server object. This should be an informative string
explaining which properties are being used. - connect
- Actually bind to port or socket file. This is typically done
internally by calling the configure method of the IO::Socket super class. - reconnect
- Allow for rebinding to an already open fileno. Typically will just do an fdopen using the IO::Socket super class.
- hup_string
- Return a unique identifying string for this sock that can be used
when reconnecting. This is done to allow information including the file descriptor of the open sockets to be passed via %ENV during an exec. This string should always be the same based upon the configuration parameters. - NS_proto
- Net::Server protocol. Return the protocol that is being used by
this module. This does not have to be a registered or known protocol. - show
- Similar to log_connect, but simply shows a listing of which properties were found. Can be used at any time.
PORT
The port is the most important argument passed to the sub module
classes and to Net::Server::Proto itself. For tcp, udp, and ssl style
ports, the form is generally host:port/protocol, host|port|protocol,
host/port, or port. For unix the form is generally
socket_file|type|unix or socket_file.
- You can see what Net::Server::Proto parsed out by looking at the logs
to see what log_connect said. You could also include a post_bind_hook similar to the following to debug what happened: - sub post_bind_hook {
my $self = shift;
foreach my $sock ( @{ $self->{server}->{sock} } ){$self->log(2,$sock->show);} - }
- Rather than try to explain further, please look at the following examples:
# example 1 ###################################- $port = "20203";
$def_host = "default_domain.com";
$def_proto = "tcp";
$obj = Net::Server::Proto->object($def_host,$port,$def_proto); - # ref = Net::Server::Proto::TCP
# NS_host = default_domain.com
# NS_port = 20203
# NS_proto = TCP - # example 2 ###################################
- $port = "someother.com:20203";
$def_host = "default_domain.com";
$def_proto = "tcp";
$obj = Net::Server::Proto->object($def_host,$port,$def_proto); - # ref = Net::Server::Proto::TCP
# NS_host = someother.com
# NS_port = 20203
# NS_proto = TCP - # example 3 ###################################
- $port = "someother.com:20203/udp";
$def_host = "default_domain.com";
$def_proto = "tcp";
$obj = Net::Server::Proto->object($def_host,$port,$def_proto); - # ref = Net::Server::Proto::UDP
# NS_host = someother.com
# NS_port = 20203
# NS_proto = UDP - # example 4 ###################################
- $port = "someother.com:20203/Net::Server::Proto::UDP";
$def_host = "default_domain.com";
$def_proto = "TCP";
$obj = Net::Server::Proto->object($def_host,$port,$def_proto); - # ref = Net::Server::Proto::UDP
# NS_host = someother.com
# NS_port = 20203
# NS_proto = UDP - # example 5 ###################################
- $port = "someother.com:20203/MyObject::TCP";
$def_host = "default_domain.com";
$def_proto = "tcp";
$obj = Net::Server::Proto->object($def_host,$port,$def_proto); - # ref = MyObject::TCP
# NS_host = someother.com
# NS_port = 20203
# NS_proto = TCP (depends on MyObject::TCP module) - # example 6 ###################################
- $port = "/tmp/mysock.file|unix";
$def_host = "default_domain.com";
$def_proto = "tcp";
$obj = Net::Server::Proto->object($def_host,$port,$def_proto); - # ref = Net::Server::Proto::UNIX
# NS_host = undef
# NS_port = undef
# NS_unix_path = /tmp/mysock.file
# NS_unix_type = SOCK_STREAM
# NS_proto = UNIX - # example 7 ###################################
- $port = "/tmp/mysock.file|".SOCK_DGRAM."|unix";
$def_host = "";
$def_proto = "tcp";
$obj = Net::Server::Proto->object($def_host,$port,$def_proto); - # ref = Net::Server::Proto::UNIX
# NS_host = undef
# NS_port = undef
# NS_unix_path = /tmp/mysock.file
# NS_unix_type = SOCK_DGRAM
# NS_proto = UNIX - # example 8 ###################################
- $port = "/tmp/mysock.file|".SOCK_DGRAM."|unix";
$def_host = "";
$def_proto = "UNIX";
$obj = Net::Server::Proto->object($def_host,$port,$def_proto); - # ref = Net::Server::Proto::UNIX
# NS_host = undef
# NS_port = undef
# NS_unix_path = /tmp/mysock.file
# NS_unix_type = SOCK_DGRAM
# NS_proto = UNIX
LICENCE
- Distributed under the same terms as Net::Server