SDL::Rect(3pm)
NAME
SDL::Rect - raw object for storing rectangular coordinates
SYNOPSIS
my $rect = SDL::Rect->new( -height => 4, -width => 40 ); $rect->x(12); # same as $rect->left(12) $rect->y(9); # same as $rect->top(9)
DESCRIPTION
"SDL::Rect::new" creates a SDL_Rect structure which is used for
specifying regions of pixels for filling, blitting, and updating.
These objects make it easy to cut and backfill.
- By default, x, y, height and width are all set to 0.
- METHODS
- The four fields of a rectangle can be set simply by passing a value to the applicable method. These are:
- x
- left
- sets and fetches the x (lefmost) position of the rectangle.
- y
- top
- sets and fetches the y (topmost) position.
- w
- width
- sets and fetches the width of the rectangle (in pixels).
- h
- height
- sets and fetches the height of the rectangle (in pixels).
AUTHOR
David J. Goehrig