splash(4)

NAME

splash - splash screen / screen saver interface

SYNOPSIS

device splash

DESCRIPTION

The splash pseudo device driver adds support for the splash
screen and
screen savers to the kernel. This driver is required if the
splash
bitmap image is to be loaded or any screen saver is to be
used.
Splash screen
You can load and display an arbitrary bitmap image file as a
welcome banner on the screen when the system is about to start. This
image will
remain on the screen during kernel initialization process
until the login
prompt appears on the screen or until a screen saver is
loaded and initialized. The image will also disappear if you hit any key,
although
this may not work immediately if the kernel is still probing
devices.
If you specify the -c or -v boot option when loading the
kernel, the
splash image will not appear. However, it is still loaded
and can be
used as a screen saver later: see below.
In order to display the bitmap, the bitmap file itself and
the matching
splash image decoder module must be loaded by the boot load
er. Currently
the following decoder modules are available:
splash_bmp.ko W*ndows BMP file decoder. While the BMP
file format
allows images of various color depths, this
decoder currently only handles 256 color bitmaps.
Bitmaps of other
color depths will not be displayed.
splash_pcx.ko ZSoft PCX decoder. This decoder currently
only supports
version 5 8-bpp single-plane images.
The EXAMPLES section illustrates how to set up the splash
screen.
If the standard VGA video mode is used, the size of the
bitmap must be
320x200 or less. If you enable the VESA mode support in the
kernel,
either by statically linking the VESA module or by loading
the VESA module (see vga(4)), you can load bitmaps up to a resolution of
1024x768,
depending on the VESA BIOS and the amount of video memory on
the video
card.
Screen saver
The screen saver will activate when the system is considered
idle: i.e.
when the user has not typed a key or moved the mouse for a
specified
period of time. As the screen saver is an optional module,
it must be
explicitly loaded into memory. Currently the following
screen saver modules are available:
blank_saver.ko This screen saver simply blanks the
screen.
daemon_saver.ko Animated BSD Daemon screen saver. fade_saver.ko The screen will gradually fade away. fire_saver.ko A fire which becomes higher as load in
creases.
green_saver.ko If the monitor supports power saving mode,
it will be
turned off.
logo_saver.ko Animated graphical BSD Daemon. rain_saver.ko Draws a shower on the screen. snake_saver.ko Draws a snake of string.
star_saver.ko Twinkling stars.
warp_saver.ko Streaking stars.
Screen saver modules can be loaded using kldload(8):

kldload logo_saver
The timeout value in seconds can be specified as follows:

vidcontrol -t N
Alternatively, you can set the saver variable in the
/etc/rc.conf to the
screen saver of your choice and the timeout value to the
blanktime variable so that the screen saver is automatically loaded and
the timeout
value is set when the system starts.
The screen saver may be instantly activated by hitting the
saver key: the
defaults are Shift-Pause on the AT enhanced keyboard and Shift-Ctrl-NumLock/Pause on the AT 84 keyboard. You can
change the saver
key by modifying the keymap (see kbdcontrol(1), keymap(5)),
and assign
the saver function to a key of your preference.
The screen saver will not run if the screen is not in text
mode.
Splash screen as a screen saver
If you load a splash image but do not load a screen saver,
you can continue using the splash module as a screen saver. The screen
blanking
interval can be specified as described in the Screen saver
section above.

FILES

/boot/defaults/loader.conf boot loader configuration de
faults
/etc/rc.conf system configuration informa
tion
/boot/kernel/splash_*.ko splash image decoder modules
/boot/kernel/*_saver.ko screen saver modules
/boot/kernel/vesa.ko the VESA support module

EXAMPLES

In order to load the splash screen or the screen saver, you
must have the
following line in the kernel configuration file.

device splash
Next, edit /boot/loader.conf (see loader.conf(5)) and in
clude the following lines:

splash_bmp_load="YES"
bitmap_load="YES"
bitmap_name="/boot/chuck.bmp"
In the above example, the file /boot/chuck.bmp is loaded.
In the following example, the VESA module is loaded so that a bitmap file
which cannot
be displayed in standard VGA modes may be shown using one of
the VESA
video modes.

splash_pcx_load="YES"
vesa_load="YES"
bitmap_load="YES"
bitmap_name="/boot/chuck.pcx"
If the VESA support is statically linked to the kernel, it
is not necessary to load the VESA module. Just load the bitmap file and
the splash
decoder module as in the first example above.

CAVEATS

Both the splash screen and the screen saver work with
syscons(4) only.
They are not available for the alternative console driver
pcvt(4).

SEE ALSO

vidcontrol(1), syscons(4), vga(4), loader.conf(5),
rc.conf(5),
kldload(8), kldunload(8)

HISTORY

The splash driver first appeared in FreeBSD 3.1.

AUTHORS

The splash driver and this manual page were written by Kazu
taka Yokota
<yokota@FreeBSD.org>. The splash_bmp module was written by
Michael Smith
<msmith@FreeBSD.org> and Kazutaka Yokota. The splash_pcx
module was
written by Dag-Erling Smorgrav <des@FreeBSD.org> based on
the splash_bmp
code.

BUGS

If you load a screen saver while another screen saver has
already been
loaded, the first screen saver will not be automatically un
loaded and
will remain in memory, wasting kernel memory space.
BSD January 15, 2006
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