splash(4)
NAME
splash - splash screen / screen saver interface
SYNOPSIS
device splash
DESCRIPTION
- The splash pseudo device driver adds support for the splash
- screen and
screen savers to the kernel. This driver is required if the - splash
bitmap image is to be loaded or any screen saver is to be - used.
- Splash screen
- You can load and display an arbitrary bitmap image file as a
- welcome banner on the screen when the system is about to start. This
- image will
remain on the screen during kernel initialization process - until the login
prompt appears on the screen or until a screen saver is - loaded and initialized. The image will also disappear if you hit any key,
- although
this may not work immediately if the kernel is still probing - devices.
- If you specify the -c or -v boot option when loading the
- kernel, the
splash image will not appear. However, it is still loaded - and can be
used as a screen saver later: see below. - In order to display the bitmap, the bitmap file itself and
- the matching
splash image decoder module must be loaded by the boot load - er. Currently
the following decoder modules are available: - splash_bmp.ko W*ndows BMP file decoder. While the BMP
- file format
allows images of various color depths, thisdecoder currently only handles 256 color bitmaps.Bitmaps of other
color depths will not be displayed. - splash_pcx.ko ZSoft PCX decoder. This decoder currently
- only supports
version 5 8-bpp single-plane images.
- The EXAMPLES section illustrates how to set up the splash
- screen.
- If the standard VGA video mode is used, the size of the
- bitmap must be
320x200 or less. If you enable the VESA mode support in the - kernel,
either by statically linking the VESA module or by loading - the VESA module (see vga(4)), you can load bitmaps up to a resolution of
- 1024x768,
depending on the VESA BIOS and the amount of video memory on - the video
card. - Screen saver
- The screen saver will activate when the system is considered
- idle: i.e.
when the user has not typed a key or moved the mouse for a - specified
period of time. As the screen saver is an optional module, - it must be
explicitly loaded into memory. Currently the following - screen saver modules are available:
- blank_saver.ko This screen saver simply blanks the
- screen.
daemon_saver.ko Animated BSD Daemon screen saver. fade_saver.ko The screen will gradually fade away. fire_saver.ko A fire which becomes higher as load in - creases.
green_saver.ko If the monitor supports power saving mode, - it will be
turned off.
- logo_saver.ko Animated graphical BSD Daemon.
rain_saver.ko Draws a shower on the screen.
snake_saver.ko Draws a snake of string.
star_saver.ko Twinkling stars.
warp_saver.ko Streaking stars. - Screen saver modules can be loaded using kldload(8):
kldload logo_saver - The timeout value in seconds can be specified as follows:
vidcontrol -t N - Alternatively, you can set the saver variable in the
- /etc/rc.conf to the
screen saver of your choice and the timeout value to the - blanktime variable so that the screen saver is automatically loaded and
- the timeout
value is set when the system starts. - The screen saver may be instantly activated by hitting the
- saver key: the
defaults are Shift-Pause on the AT enhanced keyboard and Shift-Ctrl-NumLock/Pause on the AT 84 keyboard. You can - change the saver
key by modifying the keymap (see kbdcontrol(1), keymap(5)), - and assign
the saver function to a key of your preference. - The screen saver will not run if the screen is not in text
- mode.
- Splash screen as a screen saver
- If you load a splash image but do not load a screen saver,
- you can continue using the splash module as a screen saver. The screen
- blanking
interval can be specified as described in the Screen saver - section above.
FILES
- /boot/defaults/loader.conf boot loader configuration de
- faults
/etc/rc.conf system configuration informa - tion
/boot/kernel/splash_*.ko splash image decoder modules
/boot/kernel/*_saver.ko screen saver modules
/boot/kernel/vesa.ko the VESA support module
EXAMPLES
- In order to load the splash screen or the screen saver, you
- must have the
following line in the kernel configuration file.
device splash- Next, edit /boot/loader.conf (see loader.conf(5)) and in
- clude the following lines:
splash_bmp_load="YES"
bitmap_load="YES"
bitmap_name="/boot/chuck.bmp"- In the above example, the file /boot/chuck.bmp is loaded.
- In the following example, the VESA module is loaded so that a bitmap file
- which cannot
be displayed in standard VGA modes may be shown using one of - the VESA
video modes.
splash_pcx_load="YES"
vesa_load="YES"
bitmap_load="YES"
bitmap_name="/boot/chuck.pcx"- If the VESA support is statically linked to the kernel, it
- is not necessary to load the VESA module. Just load the bitmap file and
- the splash
decoder module as in the first example above.
CAVEATS
- Both the splash screen and the screen saver work with
- syscons(4) only.
They are not available for the alternative console driver - pcvt(4).
SEE ALSO
HISTORY
The splash driver first appeared in FreeBSD 3.1.
AUTHORS
- The splash driver and this manual page were written by Kazu
- taka Yokota
<yokota@FreeBSD.org>. The splash_bmp module was written by - Michael Smith
<msmith@FreeBSD.org> and Kazutaka Yokota. The splash_pcx - module was
written by Dag-Erling Smorgrav <des@FreeBSD.org> based on - the splash_bmp
code.
BUGS
- If you load a screen saver while another screen saver has
- already been
loaded, the first screen saver will not be automatically un - loaded and
will remain in memory, wasting kernel memory space. - BSD January 15, 2006