euc(5)
NAME
euc - EUC encoding of wide characters
SYNOPSIS
ENCODING "EUC" VARIABLE len1 mask1 len2 mask2 len3 mask3 len4 mask4 mask
DESCRIPTION
- EUC implements a system of 4 multibyte codesets. A multi
- byte character
in the first codeset consists of len1 bytes starting with a - byte in the
range of 0x00 to 0x7f. To allow use of ASCII, len1 is al - ways 1. A
multibyte character in the second codeset consists of len2 - bytes starting
with a byte in the range of 0x80-0xff excluding 0x8e and - 0x8f. A multibyte character in the third codeset consists of len3 bytes
- starting with
the byte 0x8e. A multibyte character in the fourth codeset - consists of
len4 bytes starting with the byte 0x8f. - The wchar_t encoding of EUC multibyte characters is depen
- dent on the len
and mask arguments. First, the bytes are moved into a - wchar_t as follows:
- byte0 << ((lenN-1) * 8) | byte1 << ((lenN-2) * 8) | ...
- bytelenN-1
- The result is then ANDed with ~mask and ORed with maskN.
- Codesets 2 and
3 are special in that the leading byte (0x8e or 0x8f) is - first removed
and the lenN argument is reduced by 1. - For example, the ja_JP.eucJP locale has the following
- VARIABLE line:
- VARIABLE 1 0x0000 2 0x8080 2 0x0080 3 0x8000 0x8080
- Codeset 1 consists of the values 0x0000 - 0x007f.
- Codeset 2 consists of the values who have the bits 0x8080
- set.
- Codeset 3 consists of the values 0x0080 - 0x00ff.
- Codeset 4 consists of the values 0x8000 - 0xff7f excluding
- the values
which have the 0x0080 bit set. - Notice that the global mask is set to 0x8080, this implies
- that from
those 2 bits the codeset can be determined.
SEE ALSO
- mklocale(1), setlocale(3)
- BSD November 8, 2003