bubbros-client(6)
NAME
bubbros-client - the bub-n-bros client
SYNOPSIS
bubbros-client [ options ] [host[:port]]
DESCRIPTION
This is the bub-n-bros client that connects to bub-n-bros servers
started with bubbros-server(6) or bubbros(6). It supports many different audio and video drivers and is very multi-platform.
OPTIONS
- host Search for a game on the given machine, and connect to one if
- found. If this is not defined, search for servers on the local network.
- host:port
- Connect to server running on given port on given host. If this is not defined, search for servers on the local network.
- --bits=N
- This option concerns only the windows audio driver. Set bits per sample. Valid values are 8 and 16 (default).
- -d DRIVER, --display=DRIVER
- Use video driver DRIVER. Valid drivers are:
- X X Window driver for Linux and Unix systems with an X
server running. See the --shm option.
- windows
MS Windows driver.
- pygame PyGame gaming library for python (if installed) has video
output. Use it if this is specified. See http://www.pygame.org and the --transparency option.
- gtk Use the PyGTK library (if installed). See
http://www.pygtk.org/ and the --zoom option.
- -h, --help
- Display help.
- --fmt=format
- This option concerns only the linux audio driver. Set the sound data format. Defaults to S16_NE. You can get a list of supported formats with --fmt=list.
- --freq=N
- This option concerns only the linux and windows audio drivers. Set mixing frequency to N (in Hz). Defaults to 44100.
- -m, --metaserver
- Connect with the help of the Metaserver (see bubbros-server(1) for more info). Run bubbros-client -m to print a table of currently running servers, pick the the exact IP address and port of the server of your choice from the table, and run again bubbros-client -m host:port.
- --port TCP=port
- In conjunction with the -m option, force a specific port on which to listen for an incoming TCP connexion from the remote server. This is only used if a direct connexion to the server fails. A random port number is picked by default. This option is useful if you are behind a firewall but can let TCP connexions on specific ports reach you.
- --port UDP=port
- Force a specific port on which to listen for incoming UDP traffic (animation data). Useful if you are behind a firewall but can let UDP traffic on a given port pass through. This is optional: animation data is routed over the TCP link if it does not appear to reach the client. A random port number is picked by default.
- -s DRIVER, --sound=DRIVER
- Use driver DRIVER for audio. Valid drivers are:
- pygame Use the audio capabilities of the PyGame library
(http://www.pygame.org).
- linux Use the linux audio mixer. See the --freq and --fmt
options.
- windows
Use the Windows audio mixer. See the --freq and --bitsoptions.
- off No sounds.
- --shm=yes, --shm=no
- This option concerns only the X display driver. Disable or enable the shm (Shared Memory) extension. It is enabled by default and should only be disabled for remote X connections and old X servers.
- -t Use the TCP protocol. The default is to autodetect the protocol.
- See the -u option.
- --transparency=yes, --transparency=no
- This option concerns only the pygame display driver. Disable or enable transparent bubbles. Enabled by default. Disabling makes game a bit faster.
- -u Use the UDP protocol. The default is to autodetect the protocol.
- See the -t option.
- --zoom=N%
- This option concerns only the gtk display driver. Scale output by N%.