freeciv(6)
NAME
civserver - The server for the Freeciv game
SYNOPSIS
civserver [ -b|--bind address ] [ -d|--debug level_number ] [ -e|--exit-on-end ] [ -f|--file filename ] [ -h|--help ] [ -l|--log filename ] [ -M|--Metaserver address ] [ -m|--meta ] [ -p|--port port ] [ -P|--Ppm ] [ -q|--quitidle time ] [ -R|--Ranklog filename ] [ -r|--read filename ] [ -S|--Serverid id ] [ -s|--saves directory ] [ -v|--version ] Auth aware servers have additional parameters: [ -a|--auth ] [ -G|--Guests ] [ -N|--Newusers ]
DESCRIPTION
Freeciv is a free turn-based multiplayer strategy game, in which each
player becomes the leader of a civilization, fighting to obtain the
ultimate goal: To become the greatest civilization.
Players of Civilization IIŽ by MicroproseŽ should feel at home, since
one aim of Freeciv is to have compatible rules.
Freeciv is maintained by an international team of coders and enthusiasts, and is easily one of the most fun and addictive network games out
there!
This is the server program used to establish a Freeciv server - See
also civclient(6)
This manual page only lists the command line arguments. For details of
the directives necessary to configure civserver see the Server Manual
which can be found at http://www.freeciv.org/ <> as well as the
documentation which is part of the Freeciv distribution.
OPTIONS
The following options are accepted on the command line of the server.
They may not be combined; that is, "civserver -fp savegame.sav 5557"
will not work, instead you would need to enter "civserver -f
savegame.sav -p 5557". All options have a short form (single hyphen and
single letter) and a long form (double hyphen and a complete word);
their effects are identical.
- -a, --auth
- Enables server authentication and allows access to registered players only.
- -b address, --bind address
- Sets the address on which the server will listen for clients.
- -d level_number, --debug level_number
- Sets the amount of debugging information to be logged in the file named by the -l option. Acceptable values for the level_number are:
- 0 for fatal messages only.
- 1 for fatal and error messages.
- 2 for fatal, error and normal messages.
- 3 for fatal, error, normal, and verbose messages.
- -e, --exit-on-end
- When a game ends, exit instead of restarting.
- -f filename, --file filename
- Loads a saved game (filename) into the server before initialization, instead of starting a new game. This is for reloading saved games, or for loading scenarios. The distribution comes with such scenarios, typically stored in /usr/local/share/freeciv/scenario:
- ˇ british-isles-85x80-v2.80.sav
- ˇ earth-160x90-v2.sav
- ˇ earth-80x50-v2.sav
- ˇ europe-200x100-v2.sav
- ˇ hagworld-120x60-v1.2.sav
- ˇ iberian-peninsula-136x100-v1.0.sav
- -G, --Guests
- Allow guests to login as 'guest' when authentication is enabled.
- -h, --help
- Prints out a description of the command line options and
exits. - -l filename, --log filename
- Defines a log file, filename, to be produced during
processing. Use the -d option to set how much is logged.
By default, fatal and normal messages are printed to
standard output. With a log file, such messages go to
the log instead. - -M address, --Metaserver address
- Specifies the address of the metaserver to send your server's information to.
- -m, --meta
- Directs the server to communicate with a metaserver, a
place where Freeciv servers can publish their presence.
Freeciv clients consult the metaserver to offer users a
selection of games to join. By default the standard
Freeciv metaserver is used. You may specify an alternate
metaserver with the -M option. - -N, --Newusers
- Allow new users to login and be registered in the players
base if authentication is enabled. - -p port, --port port
- Specifies the TCP port number to which clients will
connect; players must know this number to be able to
connect if they are not to use the default of 5556
decimal. You may need to use this if 5556 is not
available for your use on your system, or if you would
like to run multiple servers on the same system. - -P, --Ppm
- Save map ppms to savegames.
- -q time, --quitidle time
- Quits if no players are present for the specified time, in seconds, and restarts a new server.
- -R filename, --Ranklog filename
- Defines a log file, filename, to be produced during
processing. This log contains information for player
ranking. - -r filename, --read filename
- Specifies a file, filename, of server commands which the
server will automatically read and process, as if you had
typed them in at the server's prompt. The distribution
comes with a few examples that set options to be similar
to Civilization IŽ and Civilization IIŽ . The files are
named civ1.serv and civ2.serv, and are typically found at /usr/local/share/freeciv/. - -S, --Serverid id
- Sets the server id.
- -s directory, --saves directory
- Specifies the directory to place save game files created
by the server. This is especially useful when you're
running more than one server on the same system, as it
inhibits your servers from clobbering other's save game
files. - -v, --version
- Causes the server to display its version number and exit.
EXAMPLES
- civserver --file oldgame.sav --port 2244
- Starts a server on port 2244, loading the save game file oldgame.sav.
- civserver -R ranklog -l logfile -r script -f oldgame.sav.gz -p 2244
- Starts a server on port 2244, loading the save game file
oldgame.sav.gz. Ranking related events are written to
ranklog, other logging information is written to logfile.
When the server starts, it immediately executes the
commands contained in script. - civserver -m -a -q 60 -p 2244 -d 2 -l logfile -r script -s ~/saves
- Starts a server on port 2244 with authentication enabled
and communicates its existence to the standard Freeciv
metaserver. Fatal, error, and normal messages are written
to logfile. When the server starts it immediately executes the commands contained in script. Save game files are stored in the ~/saves directory. When there are no users on the server for 60 seconds, the server will
restart.
COMMANDS
You may enter commands into the server at any time, either
before or during the running of a game.
Type "help" or "help help" for starters.
FILES
The Freeciv server requires the following files in the Freeciv
data directory, which is /usr/local/share/freeciv by default:
ˇ default/buildings.ruleset
ˇ default/cities.ruleset
ˇ default/game.ruleset
ˇ default/governments.ruleset
ˇ default/nations.ruleset
ˇ default/techs.ruleset
ˇ default/terrain.ruleset
ˇ default/units.ruleset
These are the default rule sets used for the game. Alternate
sets of rules can be used by placing them in a separate
directory and using the rulesetdir command to change your
server's ruleset directory.
Type help rulesetdir for more information.
ENVIRONMENT
The Freeciv server accepts these environment variables:
- FREECIV_CAPS
- A string containing a list of "capabilities" provided by
the server. The compiled-in default should be correct for
most purposes, but if you are familiar with the
capability facility in the source you may use it to
enforce some constraints between clients and server. - FREECIV_COMPRESSION_LEVEL
- Sets the compression level for network traffic.
- FREECIV_DATA_ENCODING
- Sets the data encoding (used for data files, savegames,
and network strings). - FREECIV_INTERNAL_ENCODING
- Sets the internal encoding (used for GUI strings).
- FREECIV_LOCAL_ENCODING
- Sets the local encoding (used for terminal output).
- FREECIV_MULTICAST_GROUP
- Sets the multicast group (for the LAN tab).
- FREECIV_PATH
- A colon separated list of directories pointing to the
freeciv data directory. By default freeciv looks in the following directories, in order, for any data files: the
current directory; the "data" subdirectory of the current
directory; the subdirectory ".freeciv" in the user's home
directory; and the directory where the files are placed
by running "make install". - HOME Specifies the user's home directory.
- http_proxy
- Set this variable accordingly when using a proxy.
- LANG or LANGUAGE
- Sets the language and locale on some platforms.
- LC_ALL or LC_CTYPE
- Similar to LANG (see documentation for your system).
- USER Specifies the username of the current user.
BUGS
Please report bugs to http://bugs.freeciv.org/ <>
MORE INFO
The Freeciv homepage is located at http://www.freeciv.org/ <>
Updates and new info is first posted there.
AUTHORS
The Freeciv Team <freeciv-dev AT freeciv.org>.
This manpage was originally put together by Florian Ernst
<florian_ernst AT gmx.net> using the Server Manual and the
comments in the sourcecode. It was updated by Ben Bettin
<bwbettin AT gmail.com> to add new features, integrate
information from the website's online documentation, and for
slight formatting adjustments. Feel free to use it as you wish.
SEE ALSO
- civclient(6) and the Server Manual on the Freeciv homepage.