freecell(6)
NAME
freecell - A console implementation of the solitaire game Freecell
SYNOPSIS
freecell [options] [game-number]
DESCRIPTION
This is freecell, a console (ncurses) version of the popular solitaire
game.
OPTIONS
- -s, --suites=ABCD
- Configures four characters as suite symbols.
- -h, --help
- Display usage information.
- -V, --version
- Display version information.
THE CARDS
- In this game, playing cards are illustrated using a number (the value
of the card) followed by a suite symbol. By default, these characters
will be:
- s Spades
h Hearts
c Clubs
d Diamonds - You may configure freecell to use other characters, using the --suites option.
GAMEPLAY
The aim of the game is to move all cards to the foundations in the
upper right corner.
You may only move one card at a time. The foundations accept cards of
increasing value within each suite (you may place 2d on top of 1d).
The columns accept cards of falling value, different colour (you may
place 2d on either 3s or 3c). The four free cells in the upper left
corner will accept any cards, but at most one card per cell. An empty
column will also accept any card.
To move a card, type the name of the column (a-h) or cell (w-z) which
contains the card, followed by the name of the destination cell or column. Press the enter key for the destination in order to move the card
to one of the foundation piles. As a convenience, you may also move a
card to an unspecified free cell, by substituting the space bar for the
destination.
While you may only move one card at a time, you can use free cells and
empty columns as temporary buffers. That way, it is possible to move a
range of cards from one column to another, as long as they are already
in an acceptable order. The program can do this automatically for you:
Prefix your command with the number of cards to move, e.g. 3ab will
move 3 cards from column a to column b and requires 2 free cells or
empty columns.
When it is deemed safe to do so, cards will automatically be moved to
the foundation piles.
Almost every game is solvable, but the level of difficulty can vary a
lot.
Good luck, and don't get too addicted!
SEE ALSO
http://en.wikipedia.org/wiki/Freecell
http://www.linusakesson.net/
AUTHOR
- Modern freecell was invented by Paul Alfille in 1978.
This implementation of freecell was written from scratch by Linus Akesson <linus@linusakesson.net> in 2007.